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  1. Noxid

    Balrog: Toaster-like or Suitcase-like?

    Merged with existing thread
  2. Noxid

    @550 posts, I think you get "All your forum are belong to us" My personal favourite.

    @550 posts, I think you get "All your forum are belong to us" My personal favourite.
  3. Noxid

    I'm on from school

    My little bro is still at school and I'm assuming doesn't get out till the 23rd I've been done since last friday.
  4. Noxid

    CS Engine and TSC improvement

    As far as TSC goes, I wrote a more efficient parser - this gives you room for approximately 2x as many commands as already exists. It also includes a couple of the custom commands I made for myself, *and* the fixed <CAT (it previously was exactly the same as <SAT, but I made it to clear the...
  5. Noxid

    Quick Modding/Hacking Answers Thread

    & is -10 / is -1
  6. Noxid

    00415250 - Render Player and Gun which contains the following: Which leads me to determine...

    00415250 - Render Player and Gun which contains the following: Which leads me to determine that quote's framerects are global vars, so I search for 49E69C in the ASM Dump which leads me to 00414BF0 - <Player Movement?> which would appear to be misnamed (blame gardebiter). Anyway there's a...
  7. Noxid

    #CurlyBrace: An IRC Solution!

    Re: #CurlyBrace: An IRC Solution! I don't understand what you mean by this.
  8. Noxid

    Quick Modding/Hacking Answers Thread

    It all depends when you call 40C3C0. Every frame, the game runs through 410400 and when it comes across a call to 40C3C0, it draws that to the screen. To get something to draw on top of something else, you draw the bottom thing first and then the top thing; stuff overwrites other stuff. The...
  9. Noxid

    There's no such thing as an unimportant function. Well, maybe they're unimportant to all...

    There's no such thing as an unimportant function. Well, maybe they're unimportant to all practical applications, but I like to have at least something to put for completion's sake. Anyway, some questions: What do you mean by "Prevent lethargy" and "prevent erraticism"? I'll assume this...
  10. Noxid

    I really, REALLY think Pixel is making a new game

    Is misery Also, from the BBS: Finally,
  11. Noxid

    Quick Modding/Hacking Answers Thread

    Ah, yes, that's right. I was just going by memory... <ML+000& or <ML+00/0 is correct.
  12. Noxid

    Quick Modding/Hacking Answers Thread

    Try <LI+00!0 If that doesn't work, then you'd need Hax
  13. Noxid

    Quick Modding/Hacking Answers Thread

    Access violation. The key thing you're missing is MOV EAX, [ebp+8]. This sets eax to the pointer to the entity's own data. Now, [eax+54] or, add eax, 54 [eax] points to the start of the entity's framerect data.
  14. Noxid

    Misery's true feelings towards the Island

    You can be a little nicer, sometimes they don't even know any better. And this one's only two months for goodness sakes. A visitor message is, in my opinion, a much more acceptable course of action rather than publicly berating them as well...
  15. Noxid

    I was of the opinion that when you changed the skin it stayed changed for you, but you can also...

    I was of the opinion that when you changed the skin it stayed changed for you, but you can also try going under User CP > Edit Options > Miscellaneous options and there is a thing to change it there.
  16. Noxid

    Hacking Guide Submissions

    Well perhaps I'll see what can be done to get permission then.
  17. Noxid

    That would be cool.

    That would be cool.
  18. Noxid

    Quick Modding/Hacking Answers Thread

    Frame rects are actually fairly simple once you know what's going on. A framerect is stored as four DWORD-size variables, each representing a side of a rectangle - Left, Up, Right, Down. For entities, they're typically initialized as local variables in the beginning of the code, and then...
  19. Noxid

    #CurlyBrace: An IRC Solution!

    Bros need to take a lesson from Jake and be chill :mahin:
  20. Noxid

    Questions and answers

    Because lobotomy Who are you working for?
  21. Noxid

    Hacking Guide Submissions

    I've gone over my 'assembly compendium' and I decided it was a bit unwieldy, so I broke it up into significant sections and zipped it, along with the guide in full. It contains Lace's TSC mini-guide and Dooey's Basic ASM Lesson, so maybe you'd want their own permission explicitly. All I know is...
  22. Noxid

    "bumping" on a forum is the act of responding to a topic that's been inactive for a while, which...

    "bumping" on a forum is the act of responding to a topic that's been inactive for a while, which automatically 'bumps' it to the top of the list. If a topic's been inactive for three years and you bump it then people typically get a bit upset here unless you had a really, really good reason for...
  23. Noxid

    Chaco mod

    The only chaco mod where you get more clothes as you progress. I'm just teasing, good luck. The sprites are pretty well done.
  24. Noxid

    They're exactly the same, except the CPU thread would be the memory in runtime so you add...

    They're exactly the same, except the CPU thread would be the memory in runtime so you add 0x400000 to all offsets. Since I'm so accustomed to Ollydbg I'll usually use runtime notation for all my notes.
  25. Noxid

    I am of the opinion that the "Hacking guides" section under Guides/FAQs on the tribute site is...

    I am of the opinion that the "Hacking guides" section under Guides/FAQs on the tribute site is atrociously outdated. I haven't put much thought into what should go/stay/be added but if you would update it I can undertake a more thorough evaluation.
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