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define "transparent"
If you mean you want just the sprite on a transparent background, then just use the Magic wand tool to select the black and delete it. If you want the sprite itself to be semi-translucent, then you can go to edit the properties of a layer and change the opacity. Save it as...
2nd room had invisiblack tiles.
Other than that, pretty good. I liked the 4th one, I didn't think it was too hard, you've definitely got room to grow. Keep up on er'
Certainly. It's really easy to overlook certain things when you've been over the same bit a hundred times.
As for that door, that's pretty much as far as I got, at least as far as it goes from start to finish. There's bunches of things for later areas that I work on in parallel.
It's from the fireplace in Santa's house
(He's the guy with the nice eyebrows)
Unless you fiddled with it yourself, it's not likely that your game is glitched.
http://tile44.org/~noxid/Wedge%20of%20Cheese%20-%20The%20Journey%20Goes%20On.mp3
I miss the internet of the City. It's slow back home.
EDIT: Also, your singing dude.. I think it's better than I remember, but well, you're still no Axl Rose.
I'm sorry. It just makes me laugh, no offense!
We've never had a christmas banner in the entire history of ever.
Anyway, I'm not even capable of purchasing things. I don't own a credit card or have paypal or any of that stuff.
As well, I don't even have a wishlist. Don't believe in em'
You change sprites by editing the bitmaps in the data folder; it doesn't show the sprites because the data for where the sprite image is located is elsewhere. Rect means rectangle; the hitrect is well, the hitrect for the entity. Display rect is I don't know what but so just don't worry about it.
I have no idea what Jet is talking about but yes, that's the npc table editor. You can change rects, initial flags, HP, damage, XP, tileset, hurt sound, death sound, and death gfx. That's all the external NPC data there is.
According to the ASM, the propellers themselves increment the frame num if the parent entity has (or has had) an animation of 20 or greater, and the parent entity (heli) generates the propellers automatically when it initializes (state == 0)
So, I dunno man, it should work with animation 20...
If you wanna get the best time, look to the best.
Chaddykins is the current record holder unless I'm mistaken. If not the fastest, then pretty close.
I don't know where to find this.
<ANP0299:0020:0002
Where 0299 is the helicopter... That's the only thing I can see. If that doesn't work, well I don't know. I guess you'd have to look at the ASM.