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I don't understand what you don't understand D:
face.pbm is called face.pbm, it's located in the same place as arms.pbm and bullet.pbm and MyChar.pbm...
Ah, pbm is just a bitmap with the extension renamed, so I'm not sure why they should look strange. Anyway, yes, if I'm interpreting your question correctly then it is safe to extend face.pbm vertically, but don't make it any wider than it already is.
There's calls to 40C1D0 that initalizes an area for images, change the numbers that are called to make them larger or smaller. The first value pushed is the number of the image object. The underwater timer isn't activated by calls, it's by flag 0x100
CPU Disasm
Address Hex dump...
For an entity, just do your own collision check. Get player X, cmp within certain range of entity x, do same for Y. If satisfies all checks, give water flag.
I dont know. You could make a "water" entity that, when touched sets flag 100 on the player tile collision variable and deals damage, then you just place it on top of map tiles that are type 00 and look like water.
Otherwise something different or whatever you're thinking you have to do.
Tile-based water has the code for interaction with the player entirely contained within itself. There's a bit in the PC's code that handles the splash effect when you hit the water going more than a certain velocity. There's probably somewhere that checks global water level and if the player is...
Twenty-first, twenty-second, I don't care particularly. One thinks that if it was on a saturday then it might be easier to arrange earlier times, but that's assuming all people do the same thing on the weekends that I do (sleep)
http://www.cavestory.org/forums/members/242/
That's metalogz
You might be still thinking of Metaseraphim, who is indeed purported to be female and has no connection to logz of any sort that I know of.