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  1. RuneLancer

    A fantastic way to get The best view\Resolution for the game.

    The game's graphics are designed for 320x240. However, they can be stretched to 640x480 by being scaled 2x. Technically one could easily hack in a 1280x960 mode but the graphics would be rather stretched and pixelated. It's entirely a matter of preferences. Games generally look best in 640x480...
  2. RuneLancer

    My Lovely Tileset

    I keep meaning to check this in Sue's but always forget. :x Regardless, I had a 256x256 tileset once, for the Core in my hack. It worked fine. So it's probably some other problem... Just out of curiousity though (and in the event my memory is broken) did you try reducing it by one tile...
  3. RuneLancer

    Using ORG and PXTONE files in other Programms

    A DLL is a series of pre-written functions you can use with a programming language or certain higher-level scripting languages to make things easier. For instance, instead of writing all the complicated code that communicates with your sound card, you can use a DLL like FMOD to have functions...
  4. RuneLancer

    A humble request for help.

    Also, give it a flag that'll make it disappear (ie, appear if flag 'x' is not set, forgot how Sue's calls it.) That is, unless you want it to run once everytime the player enters the map - in that case, Upthorn's solution is all you'll need.
  5. RuneLancer

    My Lovely Tileset

    Can you offer more details as to what's going on?
  6. RuneLancer

    TSC Periodic Loops - A problem

    You can easily do a few quick patches in assembly to check if Quote's "hurt" timer is running. It depends what you're trying to do exactly, though. From what I gather, you want to switch off your loop when Quote is hurt. You could add a tiny patch that sets the flag to "On" when Quote is hit by...
  7. RuneLancer

    So I started a hack.

    That is a possibility, but it's not the way I intend to have it work. :p After all, hitting something with a level 1 charge is about as impossible as hitting an inch worm from from space. Yay for comparaisons. :D Come to think of it, it could be useful for non-weapon player-triggered objects...
  8. RuneLancer

    So I started a hack.

    @Slife: Nor do islands fly. Nor is it possible for monsters to form a working ecosystem in an abandonned factory with no food or water. Nor can people jump 3x their height. Nor can guns have infinit ammo. Nor is a gun that shoots rocks at machine-gun speeds feasible. It's not like this is the...
  9. RuneLancer

    So I started a hack.

    Hrm, I can increase the range of its attack, or reduce the rock cannon's. I'm glad you enjoyed it. One rather unfortunate thing is that most people complain about the difficulty being too high. The tunnel, for instance, took two revisions before stopped their complaining (the only actual...
  10. RuneLancer

    Considering an editor...

    We're not lost, we just don't know where we are. ;) Well, either way I do look forward to posting a demo once I have the weapons section completed. ;)
  11. RuneLancer

    Considering an editor...

    I've started implanting saving and such. Works just fine. The next step will be writing a decompiler (easy enough) and adding support for recompilation, and I,ll be able to polish off the weapon editor and move on to the other bits and pieces. Lately I've been putting very little effort into...
  12. RuneLancer

    Considering an editor...

    Those are entities though. Not weapons. They're completely different object structures, code-wise, even though there's no reason why an entity couldn't be coded to act like a weapon and vice-versa (though given that they contain different data, this could lead to difficulties.) The difference...
  13. RuneLancer

    Considering an editor...

    Indeed. As opposed to "grandmother" being a metaphore for "person with little technical knowledge" (an angle you've often used to attempt to discourage forcing the use of assembly) and your post being your protesting of the assembly-oriented turn theeditor is taking.Not that it didn't make any...
  14. RuneLancer

    So I started a hack.

    It can hit you in the hole, but firing away with a Lv3 Handgun is likely to kill it before it can do any serious damage. But there are ways to trap either of them - it's not meant to be a difficult fight. In fact, given that they can't ride the elevator, you can just lead either of them to the...
  15. RuneLancer

    Considering an editor...

    Given your past behavior towards me, it's quite hard to tell. Sarcasm and cynical humor do not carry well across the internet, given the lack of intonation and facial expressions.
  16. RuneLancer

    So I started a hack.

    You can't. The hack ends there for now. The statue even tells you that's as far as things go. Hopefulyly you aren't using the debug mode's save anywhere option to save in that room, because your position won't be validanymore. I should mention that the charges were lowered from 20-some ammo to...
  17. RuneLancer

    So I started a hack.

    Yeah, that would be Devon. I've started the Core area last night after tweaking the Charges to have a variable range based on their level. Level 1 only covers 1 tile, but level 3 does damage across nearly 3 tiles, which is enough to make it somewhat more useful than it was. The Charges won't...
  18. RuneLancer

    Considering an editor...

    Why not? This is code after all - you don't have to let the engine's limitations drag you down. :p The problem is wether it's reasonable or not given what the rest of the game engine allows. In this case, the biggest problem would be timing. Both the weapon and entity would have to overlap and...
  19. RuneLancer

    So I started a hack.

    I'm going to take a wild guess and say you just clicked on the link without reading the post explaining what was different in the latest release. :p
  20. RuneLancer

    Considering an editor...

    @Daniel: It could, but it would mean putting a lot of work into reworking the weapon engine. Alternatively, the weapon in question could spawn an entity instead of a bullet as part of its code. Those can hit the player, though it wouldn't harm enemies. @jeff: When it'll be done. Considering...
  21. RuneLancer

    So I started a hack.

    @Maelstrom: I'm not sure if I'm going to do something. The part where you can drown is relatively short and lasts for pretty much just one area (the tunnel.) Afterwards there isn't any water (except on the way back to get the gold bar, which is useless at that point anyhow), then the next level...
  22. RuneLancer

    Considering an editor...

    That wouldn't quite work. The game doesn't detect hits made from a weapon object to the player. You can sample this by using the explosive charges in my hack and walking over them - nothing happens. Nor does getting caught up in an explosion by a missile do any damage. The weapon would have to...
  23. RuneLancer

    Considering an editor...

    That's entirely right. There's hardly anything worth editing if you don't know assembly, but let's face it, code is code, not data. You can't write an assembly-editor where you can just click on things, it doesn't work that way. My goal with Discrete is to keep code as code and data as data...
  24. RuneLancer

    Considering an editor...

    Leet-speak isn't something used by serious people. As such, you're not likely to learn it while trying to learn assembly. You might find yourself learning a host of interesting and creative swear-words, however. :p Why bother creating message boards? Unless they serve a purpose that isn't...
  25. RuneLancer

    Decoding tsc files--How?

    If I remember to check tonight, I'll have a look at my notes. TSC are... script, IIRC? They're encrypted using a weird-ass algorithm, but nothing too complicated.
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