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  1. IdioticBaka1824

    There's this press release on Raindrop Sprinters where room_909 (Shuhei Miyazawa) says he used...

    There's this press release on Raindrop Sprinters where room_909 (Shuhei Miyazawa) says he used to go by the handle name 'kuroihito', which literally translates to 'darkman'. For Haru to Shura, how about this: "Haru to Shura is a side-scrolling story-focused adventure game where you play as...
  2. IdioticBaka1824

    also while i'm at it, a couple of suggestions for the site -on the pixel's works overview page...

    also while i'm at it, a couple of suggestions for the site -on the pixel's works overview page, under gekiai, typo: 'colab' -> 'collab' -under megane, it may be worth mentioning that darkman (kuroihito) now goes by room_909 -the page for haru to shura could use a bit of a blurb or description of...
  3. IdioticBaka1824

    Cave Story DSiWare checksum fix

    did nicalis foresee people tampering with save data? why add this protection only to this version of the game? i understand if there was a competitive challenge mode or something, but i dont think there should be any need to prohibit save modification for a game like cs where it's just you...
  4. IdioticBaka1824

    Not sure if it's just me, but there seems to be a small visual bug where certain links aren't...

    Not sure if it's just me, but there seems to be a small visual bug where certain links aren't visible unless you hover over them, illustration attached and spoilered:
  5. IdioticBaka1824

    Cave Story DSiWare checksum fix

    im no tech nerd to understand what this is, but i will say it's honestly really cool how we're still discovering stuff about the game after so long. good find! can't wait for andwhy to add this discovery/fix to the site.
  6. IdioticBaka1824

    this is beautiful

    this is beautiful
  7. IdioticBaka1824

    I've updated organya-ui.js on github with a minor visual fix (note tails disappearing when their...

    I've updated organya-ui.js on github with a minor visual fix (note tails disappearing when their attached head goes off screen). If you want to make the corresponding change on the site, go ahead :mahin:
  8. IdioticBaka1824

    Ikachan latest ENG version?

    Well, it's been a while (19 years since the final version released), but better late than never, indeed! Ver1.5.2.0 of Ikachan has finally been patched, with a fresh and more accurate English translation by yours truly. If you have only played the old translation so far, do check this one out...
  9. IdioticBaka1824

    when modding the game takes longer than developing it :greydroll: good on you for toughing it...

    when modding the game takes longer than developing it :greydroll: good on you for toughing it out tho
  10. IdioticBaka1824

    Cave Story FanArt

    ...huh. okay. so there is some sort of precedent. not that it makes a lot more sense... but yeah, impressive that you got the style and everything so accurately down
  11. IdioticBaka1824

    sounds like a lot of work but worth it, i think this will turn out to be a really good mod. good...

    sounds like a lot of work but worth it, i think this will turn out to be a really good mod. good luck :mahin:
  12. IdioticBaka1824

    "be prepared" and it's the most un-preparable-for thing youve ever had the wonderful fortune of...

    "be prepared" and it's the most un-preparable-for thing youve ever had the wonderful fortune of laying your eyes on
  13. IdioticBaka1824

    Cave Story FanArt

    I appreciate all the hard work and technical skill that went into this but like actually what is this. like what actually is this. what is going on here. why
  14. IdioticBaka1824

    Show off your org music...

    Nice cover! I think you made use of the orgmaker software and instruments quite well. It's kind of funny, after looking at a bunch of music making software I had always thought orgmaker was by far the easiest to use, but I see people disagree :mahin:
  15. IdioticBaka1824

    What's your favorite background in Cave Story?

    I'm guessing bkMoon would be a popular choice, and it's pretty, but I actually really like bkBlue. it's simple, not overbearing, gets the job done and is easy on the eyes. I've always kind of wondered how these backgrounds work, and this is hard to put into words, but like, most of these...
  16. IdioticBaka1824

    some theories done by overthinking that is not 1+3=donut

    i mean, the way i see it, it's just a regular cutscene. We see stuff all the time that Quote doesn't see, e.g. Sue and Kazuma chatting with each other after Sue returns to Arthur's house, or what was going down in the Sand Zone Storehouse, or even the intermittent narrations in Sacred Grounds...
  17. IdioticBaka1824

    some theories done by overthinking that is not 1+3=donut

    I don't really have much to add to your excellent theories, Jade, but I believe the transmissions were strictly between the computer in the Grasstown Shelter and the computer in Arthur's house. They were shown to the 'player', but Quote never receives them.
  18. IdioticBaka1824

    What's your favorite NPC spritesheet in Cave Story?

    So we finally ran out of threads to make huh jk this is a neat topic actually. Are you trying to send a hidden message through the italicised words? If so could you please spell it out cuz i am dumdum This is actually a really interesting design point that I'd never noticed or thought about...
  19. IdioticBaka1824

    Artwork and Stuff

    Oh my, this has so much soul to it. I love the lines and the details and the composition. Just a vibe. OFF in 2025 epic Nice OC, are they from something bigger you're making?
  20. IdioticBaka1824

    Misery (mis)recognising Sue

    How did Misery mistake Toroko for Sue when she's the one who turned Sue and Itoh into mimigas? Something doesn't add up. Am I forgetting something?
  21. IdioticBaka1824

    EncoreQuest

    Aight so apart from the inside jokes I didn't get, the level design was actually pretty solid! I loved the in the Evil HQ, as well as the 'platforming challenge' there with the currents. And the initial segment recreated the exhilarating feeling of just running and shooting through Egg...
  22. IdioticBaka1824

    Spikes

    One of the most consistently clever and creative things I've ever played. Genuinely ingenious fun packed in every level. I had to use the walkthrough for level 23. Time: 35'58''5
  23. IdioticBaka1824

    EncoreQuest

    what background lore do i need to study up on to best appreciate this mod?
  24. IdioticBaka1824

    Cave Story the Comic!

    I like the clean art style. So far the humour is a little stale imho, but I'm sure it'll pick up quickly. At any rate, I'm really glad to see this sort of fan content still being made for Cave Story.
  25. IdioticBaka1824

    What is your favorite platforming challenge in Cave Story?

    The first room in the Labyrinth was always a fun place to practice your footwork.
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