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  1. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    I am watching your live feed now from the very start. May this be entertaining. I am certain the bugs (especially new ones) in JN are no longer present once I test 1.5.5.0 tomorrow or Sunday.
  2. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Sorry... I read the code wrong. I looked carefully of the jump commands in Head.tsc. Here is the correct statement I should have said to Mistress Nemesis. I will edit the earlier post to reflect this.
  3. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Both Missile capsule & Super Missile capsules can be opened up by Balrog in Core or Observatory. They both expand the ammunition. Thing is, the Missile capsule has more expansion than the Super Missile capsule. If you have the Missile Launcher, the Missile capsule increase ammo by 30; the...
  4. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    My testing of 1.5.4.0 is finished, ZarroTsu. Review this post carefully as it has been edited to include additional bugs and organized to their proper lists. This is for 1.5.5.0 for my hopefully final testing. If stable, you can release it as same version or 1.6.0.0 either bundled with...
  5. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    I recently edited my previous post, check your answer for your first question. Sue in the Town Hall opens up the Blade Capsule after you give her the Silver Locket from Toroko. You will get an Arms Barrier.
  6. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Cave Story has up to five weapons so an NG+ Jenka's Nightmare can have up to five capsules. Nemesis is in the game. You got to have the Little Man in your inventory (In Cave Story, do not bring Little Man to the house in Outer Wall), so load a Cave Story profile with Little Man in your...
  7. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Trade away the Fireball weapon to Little Man in his Cottage at the Conduit for Nemesis/Mjölnir. (If not traded, the Fireball weapon gets broken later in the game and is the only weapon removed from play.) If traded away, you can have seven weapons. There is a trope called "Walking Armory". Read...
  8. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    It is still safe and possible to have seven weapons but having eight weapons or more in a Cave Story mod can crash your game. Anybody who mods Cave Story should know this. Little Man & Turbocharge are NG+ exclusive. Copy the original Cave Story's Profile.dat with Polar Star & Little Man in the...
  9. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    ZarroTsu, A Crash Bug has been found. It is possible to get eight weapons but can glitch up resulting a crash. Read carefully in this post.
  10. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Ya got it! Here it comes... Look inside. Make sure you leave the Machine Gun in the hands of Balrog. Medal?
  11. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    @Mistress Nemesis: Please do not reveal the spoiler in the quote. Keep the info between the spoiler tags. As for Hydra, it is the same as the Snake but it possesses the true power that does not need ammo. You need the original Cave Story save in the Prefab House (for Hell) with the Snake weapon...
  12. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Now continuing to test in the new version. Why I am testing because it is to check for any abnormalities with the Snake -> Hydra with NG+ Snake Capsule and what is a possible bug is that when I give NG+ Nemesis capsule to the Little Man at the Cottage after getting Mjölnir but wanted the weapon...
  13. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Wait... I did that on my second visit on the Underside by going under at the first bat then came up with Booster 2.0 carefully at the gap after the second bat. (If I instead went over above the first bat, the walls block the Hidden Room. Same way when I come out of the shack or the Sanctuary.)...
  14. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    With the bugs getting scarce, soon I may have done my job already. The weekend is coming. There is one more thing I haven't tested. NG+ with Snake and Nemesis. I will be testing this and the version you release which will be build 4 (1.5.4.0) Make sure posts 158 & 163 have been reviewed before...
  15. Fluff8836

    Wings of Vi

    His new website has been launched now called "Grynsoft". You can find the game discussion at www.grynsoft.com/wov. All future alphas and betas are now private, but expect a demo version that differs from all the public alphas which are no longer available and no longer playable. The game, as...
  16. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Have you been collecting Pignon notes yet? If not, please do so. Locations:
  17. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Emergency. Here is another bug. It is a floating chest! Look at the picture and see what I mean: ***Picture attachment removed to recover space*** Double-emergency. Take a look at the code in the Head script. I found another bug for when Curly takes a look at your NG+ Machine Gun capsule and...
  18. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    A little small favor for Revision 1 Build 4. Look at the picture below: See this vertical pipe on the lower-left? The player could deliberately use the Booster 2.0 through the current and go off the map forever! This makes all the visible Stumpy enemies to freeze because of outdistancing. To...
  19. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Good news! All the bugs in the checklist are no longer present and therefore are fixed. Bad news... now I picked up the leftover Spelling/Grammar issues and new bugs for you to fix. Spelling/Grammar: (word in bold is your replacement word) ● Little Man: upon entering Sand Zone for the first...
  20. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    I happened to check the Casts bitmap and the Credits script. Name and sprite are false, you missed these. You now also need to change the sprite in the Casts bitmap and rename in the Credits script.
  21. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    Fixed bugs (hidden from view in spoiler): ● SPELLING/GRAMMAR issues found (This WILL be in a new post.) Checklist complete, all bugs listed below have been considered fixed :D:
  22. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    ZarroTsu! I found a repeating bug issue found in ArmsItem for when... Also, review my previous post. I has held up on making sure the bugs stay fixed in JN, had many TV programs to catch up and also playing a new game that involves spikes. EDIT: Mockup picture on where that "hissing" comes...
  23. Fluff8836

    1001 Spikes

    At first, I didn't want to buy the game. Yes, as soon as I saw Curly in the trailers on YouTube, I got convinced. I bought it for the 3DS. Overall, it took about 3 days for me to finish the whole game with Aban. Now to go beyond and unlock some more content. Liked the difficulty! Here is what...
  24. Fluff8836

    Jenka's Nightmare - Done. *mic drop* [3.0.1.0]

    ● NEW BUG: Heh, I just found a NewGame+ bug on the very start of the game, there is a save diskette in "A Familiar Room". The carry-over function for the Alien Medal and Little Man can work only once when the profile from the Original Cave Story is loaded (Alien Medal becomes Map System). The...
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