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  1. Brayconn

    Get your Custom NPCs right here folks!

    1. Considering that there's only one current "review" of the mod and it ends with "all in all it has potential but idk", I think i've already failed... 2. Darn, I had another request planned for the far future (for the ending of the mod) but I guess I'll be making it myself then... E: Don't...
  2. Brayconn

    Get your Custom NPCs right here folks!

    Been a while since I posted here but I'm back and ready for some winter modding! (This of course means more NPC's) Two requests this time. First: Don't know if you ever saw this from my Sue - W.I.T.W.F.M thread of not but here it is anyways. So now I'm getting around to asking for... that...
  3. Brayconn

    Why did Pixel make the Deathtraps do 127 damage?

    Very interesting reason, and while that could be it there is a technical reason aswell. In C/C++ there is a data type called a char(acter) which can hold a value between -127 and 127. So it could just be that 127 was the most damage any entity could do so it would make sence to make the instant...
  4. Brayconn

    Avatars for YOU

    I did a thing to mine now... I think his legs are severely lacking in george however. :3 (Probably should've specified the first time...)
  5. Brayconn

    Avatars for YOU

    Can you goergify my current avatar please? :pignon:
  6. Brayconn

    Sue - W.I.T.W.F.M ((Pre?)Alpha) V1.0

    Srry. I tried to make a joke. :critter:
  7. Brayconn

    Sue - W.I.T.W.F.M ((Pre?)Alpha) V1.0

    Will respond to all of this RIGHT NOW!
  8. Brayconn

    Sue - W.I.T.W.F.M ((Pre?)Alpha) V1.0

    Life Story. Poll Results! Since focus on gameplay won with a landslide victory (7 to 1) I will now be focusing on gameplay! Eventually. I'm going to finish the mod in visual novel style and then add gameplay once I have a good base to work with. Download ((Pre?)-Alpha) V1.0 Most Custom art...
  9. Brayconn

    Ghost kitten adventure 2 =FULL GAME=

    McDonalds makes CS mods?! I'm slightly afraid to see what that would look/play like... :pignon2:
  10. Brayconn

    Quick Modding/Hacking Answers Thread

    Is there any way to modify the Damage, Health Etc. values of bosses that are not listed in CE's NPC Table (Such as The Sisters or Ironhead)?
  11. Brayconn

    Cave

    Say, Has anyone managed to get to Prof. Booster in Waterway? It seems like you could make it if you timed your jump/boost really well... (Or maybe he just ends up disappearing like everyone else <:P)
  12. Brayconn

    Dad's Story V2.0 (Updated January/3/2015)

    Unless someone finds a bug or Dad has another request, Yeah, It's done.
  13. Brayconn

    Dad's Story V2.0 (Updated January/3/2015)

    I didn't put screenshots because there's nothing to capture (with the exception of the title screen but that's barely noticable). All the levels are the same as Cave Story so you wouldn't see any difference. So unless you REALLY want a picture of the title screen there's nothing screenshot worthy.
  14. Brayconn

    Dad's Story V2.0 (Updated January/3/2015)

    Life Story. Download V2.0 Change Log. -Labyrinth I has more platforms and anti-crushing mechanisms. -Waterway Has ramps before most spikebeds. Currents have been slightly altered. -The Sisters room has more platforms/shields. -Last Cave (Hidden) is MUCH more forgiving/easier...
  15. Brayconn

    Get your Custom NPCs right here folks!

    Found out the real problem (I really need to do more testing before I start complaing about a problem...). The defines were working in reverse. Setting the sprite height to a higher number was increasing the NPC's size down. (See fig 1) :heartrefill: =NPC. ^ or V = Size increase...
  16. Brayconn

    Quick Modding/Hacking Answers Thread

    How fast does the Machine Gun fire/regenerate ammo (with and without the Turbocharge)?
  17. Brayconn

    Get your Custom NPCs right here folks!

    Must be my assembling then... I'm sorry... If you mean the <TSC code then yes, bitmap should be fine (I'm no artist though so I could be wrong) and yes (I updated my OP).
  18. Brayconn

    Get your Custom NPCs right here folks!

    Changing the height define doesn't change anything in game. (the sprite is never taller than ~10~)
  19. Brayconn

    Get your Custom NPCs right here folks!

    Is it just me being bad at assembly or can I not adjust the height of the slideshow NPC that you made for me?
  20. Brayconn

    Get your Custom NPCs right here folks!

    Line Number: 101 Line Contents: add eax,sprite,height Cannot recognize operand: sprite
  21. Brayconn

    Get your Custom NPCs right here folks!

    Would it be easier if you dropped the facing player ability? (I just now realised that I don't need that function)
  22. Brayconn

    Get your Custom NPCs right here folks!

    Thanks! I'm assuming there's no way to remove that walking limitation?
  23. Brayconn

    Quick Modding/Hacking Answers Thread

    I already posted this on BLink's NPC request page but I thought I may aswell get some help from everyone here. The last NPC that BLink made for me will only walk away from the player no matter what TSC command is used. (If you are on the same X axis as the NPC then it will only walk left) I...
  24. Brayconn

    Get your Custom NPCs right here folks!

    Yes! All sprites are in working order! But she still wont walk left... Edit: Found out the REAL problem. Momorin always tries to walk away from where ever the player is regardless of what direction is specified. So the reason that she wouldn't walk left is because the player was on the left...
  25. Brayconn

    Get your Custom NPCs right here folks!

    Well now that that storm's blown over... More Info N' Stuff (C) Deadmau5 After some more testing with no. of frames and such I concluded that Momorin is infact skipping frame 2 while walking (it had nothing to do with how I arranged the sprites). Still can't figure out why she wont turn...
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