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  1. C

    TSC Editor Supporting Comments

    Yeah sure. Go ahead and merge it.
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    TSC Editor Supporting Comments

    Normally, you can only put comments after <END and stuff. This editor lets you put comments anywhere.
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    TSC Editor Supporting Comments

    I've always wanted to be able to comment my TSC code. Now you can. Comments will make your TSC code more readable and ungarble the massive number of flags that you use. Comments begin with a // and continue to the end of the line. Download TSC Editor with Comments Download TSC with Comments...
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    Switch to IPBoard?

    <?php function contains($substring, $string) { $pos = strpos($string, $substring); return $pos !== false; } if (!contains($post_message, "[youtube]http://www.youtube.com/watch?v=")) $post_message = str_replace("[youtube]", "[youtube]http://www.youtube.com/watch?v=", $post_message); ?>
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    Ascension

    Enemies would be good.
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    Ascension

    Some hints: -Fix the facepics. -Fix the spelling errors -The spike jumping part is kind of lame. -How the hell are you supposed to kill the Core with your fists? I managed to do it, but only because I'm Chuck Norris. Short and simple. I liked the animations/cutscenes. Lots of room to improve.
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    Switch to IPBoard?

    Yes that's kinda important.
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    Quick Modding/Hacking Answers Thread

    What? Have you forgotten all your assembly? Just increment some RAM address repeatedly. While it is not a certain positive value, jump to the end of the function (don't shoot the bullet). When it reaches a certain positive value, shoot the bullet and reset the RAM address to 0.
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    Booster's Lab - It's Pretty Good Now

    Would it be possible to put an assembler into the editor? You can use the code from the Doukutsu Assembler, which is open source. Doesn't have to be complicated. If you don't want the inline syntax highlighting editor, just put in a couple of buttons and checkboxes for assembling files...
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    Composed Fate (RPG idea)

    You could also use Game Maker: http://www.yoyogames.com/make/
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    Show off your org music...

    I think they're all nice.
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    Cave Story FanArt

    Mirror mirror on the wall, who's the fairest of them all? Anyways welcome to the forums.
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    Everyone Has Green Hair

    No, I did a search.
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    Quick Modding/Hacking Answers Thread

    Actually you don't need to use the Nikumaru timer. You can use any RAM offset that can be incremented. Here's code that heals the player every two seconds or so. offset 426530 INC [49e2a0] CMP [49e2a0], 40 JL :no_action INC [49E6CC] MOV EAX, [49E6CC] CMP EAX, [49E6D0] JL :don't_set_health MOV...
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    Quick Modding/Hacking Answers Thread

    Use the Nikumaru Timer offset and calculate the difference between two times. This is how the exp bar flashes at regular intervals when you grab exp.
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    Everyone Has Green Hair

    Sue's mom has green hair. Kazuma has green hair. Sue has it in human form. The Doctor also has green hair. So, what's the significance? Also, does this mean that the Doctor is related to the Sakamoto family in some way?
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    Why is Chako purple?

    Chako is purple because she uses purple makeup all over her fur. The makeup may or may not be made up of jellyfish juice components.
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    Beginner's Guide to Cavestory Assembly

    Now there are audio files that you can listen to that complement the guide: https://www.youtube.com/watch?v=uH4HzY2Xe9M https://www.youtube.com/watch?v=16n-KBvv5Io
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    Cave Story Orchestrated! (rearranged for orchestra)

    I'd love to hear more.
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    Cave Story not working on steam for windows 8 beta

    Maybe you should email Nicalis about this issue.
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    OrgMaker 2 update

    Nice. I like the quick help.
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    Booster's Lab - It's Pretty Good Now

    Okay I tried it on Linux and entity editing works well. Definitely finish those entity attributes though.
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    a idea that i had for a mod

    Yes slightly. I managed to increase the size of the hermit gunsmith for KickAss's Hermit Story as well as his hitbox. Shouldn't be too hard to do it with Balrog.
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    <a href='http://www.cavestory.org/forums/index.php?/topic/3176-infinite-mimiga-mask/'...

    <a href='http://www.cavestory.org/forums/index.php?/topic/3176-infinite-mimiga-mask/' class='bbc_url' title=''>http://www.cavestory...te-mimiga-mask/</a> Your basic ASM hack for infinite main character spritesheets.
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    Booster's Lab - It's Pretty Good Now

    http://pastebin.com/Hskj1KCe Fixed. Now all entities 180+ have their rects doubled. So it should work with 2x res mods now. Also there are tabs now. This is the program used to double the rects: http://pastebin.com/wMqGWt23
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