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  1. S

    Caved In

    Fun so far, good level design.
  2. S

    Want to play my edited game?

    Jump and shoot really fast, so fast that your almost pushing jump and shoot at the same time.
  3. S

    Money (adding and subtracting script) tuturial mod

    So is it clear how to use this? I was hoping people would be able to implement this into there own mods. If anyone has questions feel free to ask.
  4. S

    Money (adding and subtracting script) tuturial mod

    This is all done with scripts in sue's workshop. But the way it uses flag jumps mimics binary.
  5. S

    Cave Story... ...and money?

    Well, i think it pretty much is your idea.
  6. S

    Cave Story... ...and money?

    see my thread in the mods section. http://www.cavestory.org/forums/posts/47884/
  7. S

    Money (adding and subtracting script) tuturial mod

    http://www.dropfiles.net//files/535/Cave%20Story/Money%20Tutorial%2010%2023%2008.rar I made a mod explaining how to use the money / addition / subtraction scripts i made. The stats: The game will recognize between 0 and 255 money. You use items that allow you to carry said money at a max of...
  8. S

    Cave Story... ...and money?

    Go ahead and do it with assembly then :o
  9. S

    Want to play my edited game?

    I come here still. Tat: thanks i appreciate your praise. 1) Yea those rooms arn't done, sandzone's the last semi complete area. 2) I did intend for you to jump up and shoot down, even tho you don't have any room to jump upward. It's really annoying to do on keyboard, but fairly easy if you...
  10. S

    Cave Story... ...and money?

    You can make money with nothing but scripting and flags. Enemy's won't drop it tho, unless you use <NCJ and kill every enemy on the map, but then those enemy's won't have normal drops. Oh... i take that back... You could have each individual enemy drop money fairly easily just by having it run...
  11. S

    Maximum values

    Max items is a little tricky. I tested <IT+ all the way to 1000, and it worked thats 2000 pixel tall itemimage.pbm. So i dont' think any modders will ever run out of items. But you can only 'see' a maximum of 32 items in the item screen at a time. You can have a little more then that, and...
  12. S

    Maximum values

    Found the max faces 128, so you can use <FAC0000 thru FAC0127. Stretching face.pbm to 285 by 1055 pixels in size will yield the most possible faces.
  13. S

    Maximum values

    This TSC buffer 20480, thats sposed to be how many characters i can have on any given script? It works in arms/items, but not a normal map. Is there other info (possibly the map name) that also counts tward this 20480, because i can't figure this out thru trial and error.
  14. S

    Maximum values

    Spaces count as 1 character, enter counts as 2. Or so says "notepad++" which is what i have been using to count. However, today 18874 is the max characters i can jam into start point tsc before crashing. Only thing i've done to this game is add some npc's in start point, and alot of script in...
  15. S

    Maximum values

    No im not sure, but im definalty counting spaces as characters.
  16. S

    Maximum values

    What about max characters in a single script? I have 14009 working, and 14010 not. Can someone confirm or deny?
  17. S

    Maximum values

    I'm sure they've all been found, but it would be nice to have em in a list. Things like Max maps before sues workshop crashes, x and y values for pbm's, number of characters on a single tsc, max items for the item screen, ect. Stuff like that. Max maps: 128 Max faces: 128 (commands <FAC0000...
  18. S

    Eternal Chaos - Chapter 5 (20/01/08)

    Heres an idea, lets all be assholes because we can. Thats funny right?
  19. S

    Eternal Chaos - Chapter 5 (20/01/08)

    It makes a difference because you've turned into that guy at a live preformance who yells "GET OFF THE STAGE" Your an asshole and you should stop, but im sure you won't because your probably also an attention whore, so, i suggest everyone just ignore him.
  20. S

    Eternal Chaos - Chapter 5 (20/01/08)

    Wow JacobX891, thats really fucking low man...
  21. S

    Difference between Mods and Games

    I disagree with the relationship between the words full, and satisfied. Call me a fat ass if you'd like, but when im gorging myself at the chinese buffet I get full, then after eating another 2 or 3 plates I consider myself to be satisfied. The correct definitions of these words will tell you...
  22. S

    Difference between Mods and Games

    Im going back on my last post to say that your math teachers must hate you shiny. 1=0 honestly? You do not have the ability to define numbers or words. With your own personal definitions a mod isn't a game. Whatever, in the real world people use the real definitions for things.
  23. S

    Difference between Mods and Games

    Facts don't depend on what anyone think, facts depend on something being true. Thats it. I'm going back to ignoring all your non-cave story posts.
  24. S

    Difference between Mods and Games

    Think about what you just said Shiny, think real hard. If what you just said was true there would be no such thing as facts, only opinions.
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