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  1. S

    Cave Story: Jenka's Nightmare

    Can you use <NCJ instead? Haven't messed around with it, but couldn't it be another option for running scrip apon death?
  2. S

    So I changed a weapon.

    Does this mean you know how to change how much exp it takes to level up? I always thought that if you make the exp needed from lvl 3 bubbler to max bubbler big enough, it would be a better weapon then P-star. You could also increase the exp needed from lvl 1-2 nemisis, to make it even better...
  3. S

    So I started a hack.

    Very excited about this one, I doubt there will be much for me to comment on, but... Here I go making this post as I play. * In the first room you can jump off the map. This isn't a big deal since odds are people playing your game have already played cave story. But this might be the first...
  4. S

    So I started a hack.

    The game I tested this in says 1.0.0.5 in the title screen. That would be really tight, I wounder what would be harder to add high jump, or double jump. Hmmmmmmmmm... I had no idea. Either one would be really tight tho. You could probably turn booster 2 (or something else) into air dash by...
  5. S

    Creating Boss Fights

    On the subject of making boss fights work... Is there anything special about Monster-X? I just want a door that plops you right into the Monster-X fight. My first attempt just was just a regular <TRA command that send you on top of the hit trigger that starts the fight. Can someone help me...
  6. S

    So I started a hack.

    I found a hex editor for cave story hacking for quite some time now, and this is the first time I've actually been inspired to used it. Good stuff! Either change (01, or 02) will strip booster 0.8 of the smoke effect, much like the 02 change does to booster 2.0. In the editor I used (can be...
  7. S

    Treasure Chest ARGH!

    Is that why we haven't heard from you in a while? This may be slightly off topic, but I think it's worth saying that closed chests (sprite 15 the "body") will fall from mid air. The open chest (sprite 21 the "lid") does not fall, it will float where ever it happens to be. To clarify this means...
  8. S

    CaveStory: Community Project

    If you've got the whole idea for a game planned out, I'd love to hear it. If it sounds cool, then I'll be glad to help however I can.
  9. S

    CaveStory: Community Project

    I'd like to hear more about what you want to accomplish before deciding to help create or not. How much of the game do you want to change? Do you plan to hex and sprite edit all the enemys to make them completely different? Are you going to change entire tile sets to create different types of...
  10. S

    Cave Story: Jenka's Nightmare

    It has ahh sorry my mistake! Hey tho, if you ever need help play testing in anyway, I'd be glad to help you out.
  11. S

    Cave Story: Jenka's Nightmare

    Did anyone point out yet that you can get stuck on the last part of sand zone going to the labyrinth door? Shooting down thru breakable blocks when you MIGHT only have bubbler (or bubbler and fireball) while being able to get hit by enemys. Dosn't it only take 3 dmg to go from max lvl 3...
  12. S

    Boss code?

    Add Iron head Omega Attack sisters And Heavy press to that list.
  13. S

    Mod: Caveoholic!'s recent addiction v1.4

    Played some more... * If you bomb the wall and do canada before fighting the dragon sisters you can never come back and get that missle expansion. * Is it possible to get to hells nebula but NOT be able to get the clock? * Cat that gives you spur is good, but what happens if you already have...
  14. S

    Mod: Caveoholic!'s recent addiction v1.4

    Haven't got to hells nebula yet, do the bosses at the end work?
  15. S

    CaveStory Modded (Nameless for now)

    Glad you added the data folder with this update. It was a mechanics glitch. Your script said "YNJ<501" change that to this "YNJ0501" and it'll work. Always use 4 digits, and < isn't sposed to be there. * You can move while you get map system, dont' forget to start with <PRI or <KEY. *...
  16. S

    Mod: Caveoholic!'s recent addiction v1.4

    I could be wrong with the "out of fuel" thing, didn't fully test that. What I ment about the invisible blocks thing is that when you zone upward you stand on nothing for an instant, making it easy to jump and boost up. After that instant of standing you fall back down. I'm glad its easier to...
  17. S

    Mod: Caveoholic!'s recent addiction v1.4

    I dont' think you need a new thread with each update... * I like how the doctor moonwalks to the crown. Not sure if this is new to 1.4 but I like it. * The "do you want to bomb the wall" event should be a something you use... so that you dont have to put up with it over and over and over...
  18. S

    Mod: Caveoholic!'s recent addiction v1.3

    After defeating undead core.
  19. S

    Mod: Caveoholic!'s recent addiction v1.3

    Chaddykins: Let here is a run down of everything you need to do to get to the new hell... As far as I can tell. It's possible that some of this is wrong, since I played the game from the profile already right there. So... Maybe you don't need to save curly in a normal way. You probably do...
  20. S

    CaveStory Modded (Nameless for now)

    Leave the basil. It dosn't make it too hard at all. This is what I would change tho. Either change <KEY to <PRI on your terminal events to freeze the basil so it's not moving while you are reading. Or take the <WAI out and put a <NOD at the end of the text. That way the player decides when...
  21. S

    Mod: Caveoholic!'s recent addiction v1.3

    Sorry if I offended you with my grammar post, I do feel for you on that matter. But I wasn't calling you ignorant when I said "That last sentance sounds quite ignorant" I was refering to this thing that I said "I hate grammer and correct spelling". The idea behind hells nebula is fine, you...
  22. S

    CaveStory Modded (Nameless for now)

    Looks like a good start. Here are some things to work on that haven't been said already. Biggest problem is the boss not working, it stops us from progressing further. * "quote it's balrog, we've been (new line here) kidnapped" after please hurry and help us it sounds like there is more...
  23. S

    Mod: Caveoholic!'s recent addiction v1.3

    Normaly I'd agree with you caveoholic. I hate grammer and correct spelling. That last sentance sounds quite ignorant, but the point of those things are to aid communication, they aren't neccissary for communication, they just help it. My mom and brother often correct me for simple things and...
  24. S

    Mod: Caveoholic!'s recent addiction v1.2

    Oh your right you can get up the left wall with out machine gun. Its suprisingly hard tho. The boss fight was fun when I did it with around 15 hp. Before I skiped to the new stuff with out giving myself everything I would otherwise have. I am glad you took out the nook on the right, but you...
  25. S

    Mod: Caveoholic!'s recent addiction v1.2

    There are some very serious problems with this. Note I started with the profile.dat where you start at the new stuff. * Is maching gun required to do this new stuff? Because I don't think you can make it up the left side of the island with out lvl 3 machine gun. Where you zone after the...
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