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  1. 20kdc

    Ikachan's NPC function pointer table is at 412B10, works as in CS. This is mostly useful for...

    Ikachan's NPC function pointer table is at 412B10, works as in CS. This is mostly useful for people trying to look at Ikachan's NPC code or make ASM mods of Ikachan. I happen to fall into the former category.
  2. 20kdc

    And, again, yet another Late Birthday Profile Feed Post™. I still need to write that bot, but I...

    And, again, yet another Late Birthday Profile Feed Post™. I still need to write that bot, but I haven't ever gotten around to it...
  3. 20kdc

    It's really hard to check that I am spelling this corectly. I'm going to have to use IE6 at this...

    It's really hard to check that I am spelling this corectly. I'm going to have to use IE6 at this rate in order to actually see I am not even sure if I finished that sentence please why did you do this Noxid heeeelp
  4. 20kdc

    PiyoPiyo File Format

    Okay, the latest IkachanMapEdit, V15 (EDIT2: V15.1, which lowers CPU usage and fixes Pan), has a (hopefully, I've tested it) fully working PiyoPiyo player in it. So if you need source for a Java PiyoPiyo player, you should find it in (EDIT2: The gabien.music package, but you'll need the rest of...
  5. 20kdc

    PiyoPiyo File Format

    (Note: This probably won't be updated further, if you need a decent reference see PiyoPiyoJ's gabien.music package) I've worked out most of the PiyoPiyo file format. Enough that a player can be written, at least. So I figured I should post it here, since it's useful for those that want to use...
  6. 20kdc

    Quick Modding/Hacking Answers Thread

    Continuing the OBVIOUSLY REAL AND NOT FAKE story: After I had quit the game... I realized something. My computer had now just gone to a maintenance prompt, and all the files not on the initrd were missing. It seemed to be a version of Cave Story which magically corrupted everything on my...
  7. 20kdc

    Cave Story Media Player

    It is unfortunate for the sake of the joke that...
  8. 20kdc

    "It's because of you that our generation is so full of self insecurity", but in my case, at...

    "It's because of you that our generation is so full of self insecurity", but in my case, at least, it was unrelated to Noxid.
  9. 20kdc

    By finding Cave Story.

    By finding Cave Story.
  10. 20kdc

    The Insanely Late Obligatory Gamemanj Technologies Polaris's Birthday And Another Year Of...

    The Insanely Late Obligatory Gamemanj Technologies Polaris's Birthday And Another Year Of Polaris's Home For Lost Nothingnesses Post......I need to write a bot to look at IPBoard profile feeds for stuff involving birthdays, a 2-day delay is too long...*sigh*...
  11. 20kdc

    ...Yinga: Not in my case, at least. I wasn't exposed to Noxid since way after I got to the point...

    ...Yinga: Not in my case, at least. I wasn't exposed to Noxid since way after I got to the point where I hated mistakes. It's just the first MAJOR mistake occurred after I joined-and it wasn't Noxid-related at all...
  12. 20kdc

    So I made an Ikachan mod...

    I'm happy to see Ikachan Map Editor actually got used for something :)
  13. 20kdc

    Who is Balrog

    He's enslaved by the Demon Crown, soon as Ballos dies he turns nice. Plus, he helped move that rock leading to Almond, even while still enslaved. He seems nice, but enslaved-not much he could really do. He even asks you if you want to fight the first time around, because there was no explicit...
  14. 20kdc

    ...Why would cats be a reason to lock a thread?

    ...Why would cats be a reason to lock a thread?
  15. 20kdc

    <a href='http://dl.dropboxusercontent.com/u/21184720/do_not_delete_DMMP.zip' class='bbc_url'...

    <a href='http://dl.dropboxusercontent.com/u/21184720/do_not_delete_DMMP.zip' class='bbc_url' title='External link' rel='nofollow external'>http://dl.dropboxuse...delete_DMMP.zip</a>
  16. 20kdc

    I'm not sure I'll really make any more progress on this, so I'll put a URL in this post's comments:

    I'm not sure I'll really make any more progress on this, so I'll put a URL in this post's comments:
  17. 20kdc

    Curly AI ASM

    No need to throw the .DLL thing at it-the global entity loop solution would work. Although N.I.C.E can do it, you just have to add in the function pointer for the "Tell Curly Where This Entity Is" function, and then simply set the NPC override to call the old function, then the "Tell Curly"...
  18. 20kdc

    Has the zombie SOPA finally died?

    Has the zombie SOPA finally died?
  19. 20kdc

    There.

    There.
  20. 20kdc

    Such a shame...why, Noxid, why... I see it's time....to take...revenge... ------ Warning: This...

    Such a shame...why, Noxid, why... I see it's time....to take...revenge... ------ Warning: This contains all the qualities of Hello Penguin. Especially the broken-ness. Suffice to say I'm sticking to ASM mods & such-I only did this since I knew I could get away with it by making it Hello...
  21. 20kdc

    ...If you have to ask, then you haven't read it. Hence, how do you know any status message ever...

    ...If you have to ask, then you haven't read it. Hence, how do you know any status message ever existed?
  22. 20kdc

    {gamemanj} took away your {Left Square Bracket}. Good luck <strong class='bbc'>typing like...

    {gamemanj} took away your {Left Square Bracket}. Good luck <strong class='bbc'>typing like this</strong> with no square brackets! EDIT:That means the both of you!
  23. 20kdc

    I've addressed all of these by going for a "single-player unless noted" design. Other players...

    I've addressed all of these by going for a "single-player unless noted" design. Other players are simply "ghosts" that can't be interacted with. Any NPC that is important to TSC is NOT SYNCED, and doesn't follow these rules: A player can only kill NPCs that are either not synced, or closer to...
  24. 20kdc

    ...Yes, but the problems still remain, in that you can't have the NPCs behave exactly the same...

    ...Yes, but the problems still remain, in that you can't have the NPCs behave exactly the same, and singleplayer gameplay just doesn't synchronize. MultiCave (according to the post) solves the singleplayer gameplay issues by having a "master" who does basically everything involving gameplay. I'm...
  25. 20kdc

    ...Nevermind, found a solution...simply make plot-relevant NPCs local to each player, but make...

    ...Nevermind, found a solution...simply make plot-relevant NPCs local to each player, but make generic enemies synced.
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