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Oh my gods, I have this game. I used to play it years ago, and then I started playing it again for a bit, I have it on steam. It's a really fun game, but it's no where compared to the classic Unreal Tournament 1999. : >
Thanks. It's an old Cavestory Beta character made by pixel. I think he was some sort of shopkeeper, but in my mod there are multiples of him. I call em "Newts".
Alright, first off I want to say thank you for the tutorial, it means alot.
However, for some reason, the game won't start up, well it does, but when it plays music the game crashes. So I'll tell you what I did, in images:
Wait, what do you mean by
1.) Apply the assembly binaries (assembly.txt) first?
I didn't really know what that meant, due to my shitty understandings, but I was soo stoked right now that I just hit RunMe.bat. After doing so, I put in a org with a v2 drum, but the song is just silent. : <
Don't worry, the first demo isn't going anywhere. I can say right now that the demo will be out soon, but I can't give you a date, because I honestly don't know how long this will take.
I understand where you're going with this, and you have a great point. I guess I went too far with "raping cavestory", whatever. I'll just be quiet about it.
Don't think it's a hostile phrase. I have nothing against people who use asm hacks for their mods, just what I meant about "Raping cavestory" was the fact that there may be too many asm hacks that the whole mod would just feel like an ordinary game and not a mod. '~'
I know no one has done this...
It's been awhile since last update, but there wasn't anything exciting to show until now. (I guess) Now usually I don't like assembly that much and all that jazz, but I really wanted to at least do a few, unlike raping Cavestory to death with assembly. So what I wanted to do was change the title...
Thank you. I'll try to fix the notes a bit, suspect some changes if you ever stumble across a demo of my mod :p
If Path Of Ruin wasn't based on a evil setting, then the music wouldn't be good at all. But yeah, I did notice that I have been improving on my Org making skills. Just by a little...
I'm not the best at making orgs, as everyone knows, but I tried my hardest on this one, it's for my mod. The song's called "Confusion", pretty gay name but I couldn't think of anything else (At least its better than shop lmfao):
HURRFF DURRF CONFUSION
HUGE POST INCOMING
It's not hard making a mod that has some scary moments. It's all about the dialog, mostly. But the most important element that you need for a mod like this is the element mentioned by Yakkers. Ambiance. This is where the dissonance comes in; make songs that are similar to the...
I don't know, I'm just used to saying "<CLR<CLO<END" because I just like doing that.
But yeah... uh.. Here's a shitty drawing that I made of Quote.
(By the way, the sketchiness that I always have in my drawings is actually my art style. I always draw like this. Sorry.)
Yes, this is a great idea. It would be really nice to have some usable orgs without all this asking for permission stuff. I'm horrible at making orgs, and everytime I make one it contains way too much dissonance. My "dissonancy" skill did help me on Path Of Ruin, which fit very well.
It's been awhile since I have thought up of that name back in June, but I can guarantee you 100% that it doesn't have any kind of symbolic representation. The name didn't originate from Nike's shoes lol
Thanks DT! I now take breaks from modding on some days when I just want to do something else other than just trying to work on it and get it done. I posted a new screenshot of Nikebur Town. It's unfinished, and the background is just used as a placeholder for now.
#1337
<KEY<MSGcllllllooosseee not really.<NOD<CLR
It's a character in my mod.<NOD<WAI0005
Great guess though,<WAI0010 you got
almost half of it right.<NOD<CLR<CLO<END