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I was a little put off by my comic, but it did teach me to learn how to segue my characters into the scene better.
And yes, there is copyright infringement there, Shine, there's no such thing as "fake" copyright infriging.
it's going to be an exe, and it's just going to be how i like to do it...
it's underwater, so it'll be floaty with alot of drag to it, but later on you can get a power-up that reduces drag. point system is however i feel.
AND
i've got the HP bar working~ i'm on the first steps to BiZ working.
to make something invisible based on a flag, first activate the flag via event (i'll use flag 100), using <FL+0100.
in order to make it invisible while you're still in the room, make sure to use <DNP0100. This deletes all entities with the 0100 flag in the room.
OK, to make it invisible...
...it's the number of bombs that you have. (duh) it's red becuase in the concept, you don't have any
typically in shmups there's a "clear-all" limited weapon. i'm planning for the bomb in BiZ works a bit different than usual, though, i want it to sort of clear a cross-hair line of enemies...
it stands for motherfu**er.
anyway, here's some HUD work on a game i am working on
concept2 - with mach gun powerup
concept2 - with default main weapon
concept2- when HP is less than 15%
i ditched the "shield", it made the health system too complicated. there's a score now too, and "- -"...
what's with the .rdy dokutsu upload site? why are we using it when it's intended for Japanese people? i never really understood it.
I've not uploaded Legacy there yet in fear of it being ridiculed...
no they aren't added up, it's all different
<FL+0001 just sets flag 1.
if flag one is set, if you <FL+0002, it sets flag 2, regardless of other flags.
only <EQ+ works that way, bit-wise.