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I can understand why they didn't go all the way to change enemy behavior because they have to change quite a chunk of how the game works and I'm not sure how much they were able to do in general.
It's almost as if it's a quick and easy implementation to just add a different player sprite and set all the heart container flags at start instead of having modifiers for enemies.
As far as I'm aware kim has done nothing bad here and I almost feel like this gets closer to harrassment.
I also thought @DoubleThink didn't want any of this drama on here in general instead of just profile posts? Correct me if I'm wrong though.
Oh my bad, I wasn't very clear on what I meant. I wasn't expressing curiousity in the way of talking but rather on how it made me curious towards the project.
In a perfect world I would've remembered how to make the event invincibility go away but alas.
Probably a better idea would have been to send the player towards a trigger, end the event and then continue once there, that would've given windows of being able to be hit.
Really the problem was that...
I do not very understand the need to share WiiWare saves (if they can even be shared to begin with) but either way I wouldn't be too surprised if there also were some regional differences to prevent it.
Thanks and yeah, the thought that this might as well be practically a TAS already crossed my mind.
It's just one hell of a thing to write considering how much you have to write and test.
One would have to give me one hell of a motivation boost to make me do this with sand zone or something.
Oh boy probably the only mod I posted this year and it's a CSBD and waste of time.
I probably don't need to explain much, no screenshots needed, and not much explanation required either.
So what is this exactly?
It's quite simple, it's basically just the game playing itself.
That's it, decided...
I second this, not to be mean but it's pretty hard to be up for helping someone in a project if they have nothing to show (yet!) regarding their own skill in it.