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  1. root

    Quick Modding/Hacking Answers Thread

    Go into you're doukutsu mod folder, select all (by holding mouse and dragging across all files and folders in the folder), right click, click on properties, then click on the read only box, this will make it not read only.
  2. root

    PiyoPiyo Hacking

    How do i start researching the .PMD format? I've tried to open .pmd files in notepad (lol), with every encoding it can use to see if there are any pattern's of characters (for files i make that have note patterns), but all i see is gibberish.
  3. root

    PiyoPiyo Hacking

    Heh, dxwnd? I used to use that to play sonic r, but completely forgot about it. Thanks for reminding me of it! Also, so it would be hard to put into cave story, but still possible?
  4. root

    PiyoPiyo Hacking

    I have a few questions about hacking the piyopiyo system, and im wondering if anybody knows the answers: 1.How would i make piyopiyo windowed? I am making an orgmaker version of a piyopiyo song for my mod, but i can't keep opening piyopiyo every time i have to add more measures. 2.Has anyone...
  5. root

    Booster's Lab - It's Pretty Good Now

    Thanks for the update, now i can make my own cs+ mod without glitching =D
  6. root

    Mappy HD

    Hes a police mouse, trying to get stolen items back from the cat guy's. And thanks! On the other hand, update:i've got the engine working, theres basically mappy walking (no animation yet except for 1 sprite) and then being able to jump on one of the trampolines, once i get it working better...
  7. root

    Quick Modding/Hacking Answers Thread

    I mean if i load a stage.tbl created by BL from a mod of original cave story, it shows in 1x scale, but if i open stage.tbl from cave story+, it shows 2x.
  8. root

    Quick Modding/Hacking Answers Thread

    Ok, also, why are the stage.tbl's it saves set for 1x res? As far as i know, there isn't a version of original cave story that uses stage.tbl.
  9. root

    Quick Modding/Hacking Answers Thread

    Yeah, the <FAI is on the event of the map the start goes to in the plus version, and i made a few changes and now the mod wont even start. Also just a heads up, the stage.tbl's boosters lab makes do not work in cs+.
  10. root

    Quick Modding/Hacking Answers Thread

    I dont know about that. Also, i'm making a cave story + version of my beta mod, and i used curly story as a base (adding my stages to stage tbl in the slots), and after finally getting the damn thing to work (NiCALiS REALLY needs to fix the way cave story+ handles mods), i added a <TRA command...
  11. root

    Mod Art Help

    Thanks! Can i use you're version of the tiles in the mod?
  12. root

    Mod Art Help

    Yeah.
  13. root

    Mod Art Help

    The facepic is ok, but the scarf looks a bit weird. This is totally not a ripoff of the CMYKaves in fez a level im making in my mod, do the tiles look good?
  14. root

    Quick Modding/Hacking Answers Thread

    Oh, ok. I was wondering what pxa's were.
  15. root

    Quick Modding/Hacking Answers Thread

    Huh, ok. By the way, how does CE add new tileset's to the game without getting rid of NPC's and stuff?
  16. root

    Quick Modding/Hacking Answers Thread

    How many tilesets can the game handle? I remember in my old mailstory mod i had added 5 new tilesets to the game, and by the 5th the game had trouble and it took a few minutes to get the tileset working without the game crashing.
  17. root

    Quick Modding/Hacking Answers Thread

    Ok? Would there still be a way to do something like that?
  18. root

    Quick Modding/Hacking Answers Thread

    I meant copying all of the code into an exe with a ton more memory addresses, so that it would be possible to add code to the extra blank memory addresses to add more npc's and stuff.
  19. root

    Quick Modding/Hacking Answers Thread

    ...how would it leave me with the same amount of space? On the other hand, It would be cool if pixel made an exe that has a ton more npc and tsc command space, but we all know THATS never going to happen.
  20. root

    Quick Modding/Hacking Answers Thread

    Ok, but i meant without deleting any functions. Is it possible to move all the assembly code in cave story to an exe with a bunch more memory addresses to make more space?
  21. root

    Quick Modding/Hacking Answers Thread

    Why isn't it possible to add new NPC's to cave story's exe?
  22. root

    C++ Or Java?

    I wasn't comparing them. Anyway's, it was pretty easy for me to learn TSC and know commands by heart, and i just want to know if C# would be really hard to learn compared to it.
  23. root

    C++ Or Java?

    How hard is learning C# compared to learning TSC? EDIT:It appears the forum messed up and made a double post. delete one of these posts please.
  24. root

    Mappy HD

    Thanks, though i used the same colors as the original, except for mappy's nose and goro/nyamco's new outfit(which is actually in the official artwork). Anyway's, heres a fake screenshot (I took a wikipedia screenshot, blew it up to 2x, then pasted my new graphics in, credit to wiki user Raphie...
  25. root

    Jenka's Nightmare - Demo 180213

    I beat it. Its good, but the difficulty is too high.
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