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  1. root

    Quick Modding/Hacking Answers Thread

    How hard would it be to replace the music list code in cave story with something that loads a music.tsc (like cs+'s music.tbl but instead its like this: #0001 EGGS(Called wanpaku in real music list) *insert more events with music names here*) and then uses that as the music list? (in assembly...
  2. root

    QuoteCirno & Friends' Mod Chronology

    uggggggggggggggggggggggggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhh 1.dont plan out tons of mods especially when you dont know how to mod because number 3 2.sequels to sequels usually suck 3.you dont just say "ill make 3 mods" and throw together 3 mods (unless you're shane) 4.ballos is dead
  3. root

    Mojibake Fixing

    Thank you, also, on the topic of playing japanese mods, has anyone played hakoniwa (a misery prequel) and beat it? if so, what do you do after you get to chacos house in sand-grass-town/zone? EDIT:figured out what to do.
  4. root

    Mojibake Fixing

    I've been downloading tons of japanese mods from doukutsu uploader, and all of them have messed up japanese text (mojibake), so i can't read any of it. To get the text working, would i have to use a japanese copy of windows 98-xp on an old computer, or could i do something else (maybe hacking...
  5. root

    Need your opinions on my stand-alone Cave Story game...

    I like the new demo, the railgun is really awesome. But two things: .:. The text looks a bit big and blurry .:. Could you make a button that turns scanlines on and off?
  6. root

    What did you dream about last night?

    I had a dream this morning(I sleep at mornings sometimes) that took place in my town, but one of my neighbors houses wasnt theres in the dream, looked different, and had really vibrant grass. But anyways, i was in a dispute with the owner of that house, because for some reason, some of me and my...
  7. root

    Quick Modding/Hacking Answers Thread

    How do you set up BkWater? I looked in the core rooms tsc but i still can't figure it out.
  8. root

    Raising baby chicks =D

    In 2012 i found out about backyardchickens (a forum) and then i got interested in getting some hens, but the area where i lived didn't allow them, i recently moved to florida, where i can have some, so i bought a bunch of chicks :orangebell: This is "Foghorn" (I think the reference is...
  9. root

    Cave story+ New Heroes Mod

    Uh, thats not really a mod.. And also you can not use NiCALiS's 2x graphics.
  10. root

    Kero Blaster, A New Game by Pixel

    0:10 in the trailer, the planet looks like the little planet from Sonic CD.
  11. root

    Kero Blaster, A New Game by Pixel

    Looks good, i'll definitely be buying it.
  12. root

    Cave Story: Cliffside mod - v1.5 Beta Demo

    I played it, and im sorry, but its bbaaaaaadddd, here is what i think is bad: -I dont know what is going on in the intro -That girl is a recolor of misery -That textbox is an eyesore, i had to change the color in paint to read the text. -The tiles in outside look really bad -How do you get to...
  13. root

    Mod Art Help

    Well it should be obvious that most of the tiles you see that look like rock are background tiles! And, i fixed it. Does this look better?
  14. root

    Mod Art Help

    Ugh, the TILES THAT LOOK LIKE SMALL ROCKS AND HIEROGLYPHS ARE BACKGROUND TILES, AND THE PRTCAVE BLOCKS AND ROCKS(RHYME NOT INTENDED) ARE SOLID!!!
  15. root

    Mod Art Help

    ...it is soooooooooooo obvious what is solid and whats not.
  16. root

    Mod Art Help

    Does this look good? Its for a "secret chamber" area i'm making in my mod.
  17. root

    Another Jenka's Nightmare remake

    Looks good, and i know i've already asked this a thousand times, but could you please make the puppy puzzle a little easier? a bunch of people say you need to connect gaudi and mimiga, then use flower, but after that nothing is clear, i literately had to do exactly what was in a walkthrough...
  18. root

    Quick Modding/Hacking Answers Thread

    Ha, page 404. Also, does "run script on death" work on gaudis? i remember reading in the schism thread xaser had trouble with that.
  19. root

    Is modding Cave Story+ actually illegal?

    ..what the fuck's wrong with "you're"?!
  20. root

    Is modding Cave Story+ actually illegal?

    To make a cave story+ mod, do these steps: 1.finish a substantial part of you're mod 2.download the editor boosters lab 3.open you're beta mod with booster lab, and go to file, then click export to stage.tbl. 4. meanwhile, make a new folder in the "data" folder of you're copy of cave story+...
  21. root

    Quick Modding/Hacking Answers Thread

    ... i never said it would involve <CNP! There would be an Open chest entity BEHIND the CLOSED chest entity! So when the CLOSED chest dissapears, you can see the OPEN one.
  22. root

    Quick Modding/Hacking Answers Thread

    by "<DNP(insert the chest open event number here)" i meant the event when the chest opens. Also, whats the point of making the open chest appear after the closed chest dissapear? Just put the open chest entity in the area where the chest is, and move the closed chest over it, and it works.
  23. root

    Quick Modding/Hacking Answers Thread

    Go into the chests properties, and change the entity ID to a flag that isnt used yet(i suggest having 100-200 for chests and stuff), then go to the entity's flags(this kind of flag is just something that makes an object do stuff like ignore the "No NPC" tile and stuff), and click on "dissapear...
  24. root

    weird map look?

    Go into paint, select all, and then press CTRL - (control minus), copy that image with CTRL-C, then click on edit-attributes, now change the size of the image to 1x1 pixels, and then press CTRL-V to paste, then save. But just so you know, you cannot release you're mod of a 2x mod.
  25. root

    weird map look?

    Actually, cave editor displays the maps, but you need to make the 2x tilesets 1x so that the tiles don't look garbled. If you're wondering how i know this, i was messing around in wtf story to see what would happen if i landed on a tile and jumped back up before landing on the spikes in the end...
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