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  1. Lazil

    so hey, I made a TSC event creator

    I made a website to help you make TSC events. it can be accessed here. please report any bugs you find here as an issue, and tag it with the "tsc creator" tag. Screenshot
  2. Lazil

    Cave story sprites but I doubled the pixel size and am awful at making titles

    i just found this thread I actually accidentally mirrored what you did, except the only thing was I upscaled the sprites I did all of this so that I could replace King's standing still sprite with Sans. i'm not even kidding. i'm not at home so I don't have my screenshots but I'll edit this to...
  3. Lazil

    so hey, I made a TSC event parser

    all fixed - I did a huge dumb my logging function is called sLog so, to print "Hi" to the "what is it doing" thing I would run sLog("Hi"); it was like 3am when I wrote that portion, and for <SIL, <CIL, and <XX1, they all use sIL("text") instead of sLog("text") my brain sometimes I swear there...
  4. Lazil

    so hey, I made a TSC event parser

    by "Rolling Credits!", it means "start the credits sequence"
  5. Lazil

    so hey, I made a TSC event parser

    I would've, but I didn't know the convention. Updating it (should be up in 10 minutes or so) edit: updated. server should be putting up the updated version any second now (by the time you see this, it should be done)
  6. Lazil

    so hey, I made a TSC event parser

    easy enough to fix, I just have to edit the IS_COMMAND function to put a .toString().toUpperCase() before it checks stuff edit: fixed I'm actually using Pixel's function there (with slight modifications), so that's on him - it skips the input one character, he just used colons for...
  7. Lazil

    so hey, I made a TSC event parser

    the problem isn't using it the problem is recreating it in C++ while I only know JavaScript (which is 5 languages under a trench coat, so I understand most of the syntax, but STILL) huh. my philosophy has always been "if you want to do it, and it's worth it to you, do it. if you don't know...
  8. Lazil

    so hey, I made a TSC event parser

    Thanks for the feedback! Individual responses: I'm thinking about it. There is a way to upload images into websites locally (think imgur) without sending them to a remote server (I think), but it's weird. I'll take a look at that. ( plus, even if it does take a remote server I could just put...
  9. Lazil

    so hey, I made a TSC event parser

    I made a TSC event parser, which can be accessed here. It translates TSC into readable(-ish) English. I originally aspired for a full TSC parser (including parsing different events), but it's complicated and doesn't really add that much value Screenshot
  10. Lazil

    CSE2 - The Cave Story decompilation project

    OK, thanks Edit: Because my free time right now is at an all-time low, I can't work on this (at this time). If I release anything it will be in at least a month. If someone else wants to work on it, that's welcome, but I can't spare the time right now.
  11. Lazil

    CSE2 - The Cave Story decompilation project

    I don't know. In Javascript, eval() is a lot less efficient. I can see the point, though - it's just that I don't know how to do that yet. I haven't seen the classic <VAR - do you have a link to the thread? also, <ARS is "array set" so <ARSkilledMimigas[<ARLkilledMimigas<ARL]<ARSJack<ARS...
  12. Lazil

    CSE2 - The Cave Story decompilation project

    I don't see any assembly here. Does TSC count as assembly? if so, I wasn't thinking of using JSON in it, I was thinking of using JSON to store the "variables" & their data internally (in C++) although, I was thinking of making it possible to make arrays & stuff in TSC <ARD (array define)...
  13. Lazil

    CSE2 - The Cave Story decompilation project

    I was thinking of improving it so that it could have names assigned. Correct-ish, there's no reason why it would have to use flag memory (that I can think of), but it also doesn't need to use numbers. Where'd you get that idea? actually, one reason: saving. so... I'd have to change how the...
  14. Lazil

    CSE2 - The Cave Story decompilation project

    Those sound pretty neat. I don't know C or its variants (I mainly code Javascript, but because Javascript is like 13 different languages under a trenchcoat I can mostly understand the syntax), but I've been looking through the game files and I'm pretty sure that to add custom TSC commands you...
  15. Lazil

    CSE2 - The Cave Story decompilation project

    I'm quite new to this - what do <MS4, <MIM, <PHY, <BUY, and <VAR do?
  16. Lazil

    CSE2 - The Cave Story decompilation project

    I assume that the compiling command should be changed to 'cmake --build . --config Debug' too? edit: compiled with 'cmake --build . --config Debug'. game now works? odd. I'm pretty unsure, but I think it was grandfathered in from MS-DOS.
  17. Lazil

    CSE2 - The Cave Story decompilation project

    Because I don't have a debug build, here's what happened when I ran the current build through: (gdb) run Starting program: /home/lazil/Cave Story/CSE2/Vanilla CSE2 Enhanced/game/CSE2 [Thread debugging using libthread_db enabled] Using host libthread_db library...
  18. Lazil

    CSE2 - The Cave Story decompilation project

    Will-do. Edit: I have no idea how to make a debug build. The enhanced building directions lists no options for making a debug build, and I have no idea where else to look.
  19. Lazil

    CSE2 - The Cave Story decompilation project

    Do you know what else could be causing it?
  20. Lazil

    CSE2 - The Cave Story decompilation project

    Can one of you guys tell me what this means? I built/compiled it all according to instructions. Perhaps the fact that I only have 2GB ram has to do with it? Thanks
  21. Lazil

    Quick Modding/Hacking Answers Thread

    I'm on linux. Is there any way to mod NXEngine Evo? There's a 'mods' start menu item, but I don't know how to write a mod for it. I'm proficient windows modding (generally, I know how to use Booster's Lab for stage / script / entity editing, but I don't know assembly hacks), but I don't even...
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