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  1. S

    Oh, right, of course. And I'm guessing you can't take a shortcut and do mov ecx,[ebp+14]?

    Oh, right, of course. And I'm guessing you can't take a shortcut and do mov ecx,[ebp+14]?
  2. S

    MOV DWORD PTR SS:[EBP-0C],EAX Oh, whoops, I messed up. I thought it was storing [ebp-c] into...

    MOV DWORD PTR SS:[EBP-0C],EAX Oh, whoops, I messed up. I thought it was storing [ebp-c] into eax, now I understand. Slightly more offtopic, but do functions always store their "results" to eax? Mov eax,[ebp-8] Does that mean that weapondata is stored to [ebp-8]? Thanks for all the help, and...
  3. S

    Misery Story (abandoned :c)

    Re: Misery Story Alright guys, I have the full storyline for MS now. I also made 1 1/2 songs for the game as well, and I'm trying to make a new death sequence for Misery (thanks nox and lace). So yeah um, PROGRESS.
  4. S

    Considering you just posted off-topic posts in at least two different threads and bumped a dead...

    Considering you just posted off-topic posts in at least two different threads and bumped a dead thread, I'd say you're not starting out well. As for our friendship, well yeah, I mean, I think we're friends.
  5. S

    Cool. So will [4A5AE0]+4 always be stored to [EBP-C] (by always I mean after 421900 is called)...

    Cool. So will [4A5AE0]+4 always be stored to [EBP-C] (by always I mean after 421900 is called)? And does that mean that [4A5AE0]+8 will be stored to [EBP-10]? Also so what's with the stuff in the compendium such as "WeaponData.something +0C"? Does that mean that when you're checking for the...
  6. S

    Okay. I still don't understand how you would check for specific item numbers, I'm not sure where...

    Okay. I still don't understand how you would check for specific item numbers, I'm not sure where EBP comes into play. Is something causing EBP to change depending on the first parameter or something? I've never understood this [EBP-#] stuff.
  7. S

    Sorry, I've been busy, but here it is. CPU Disasm Address Hex dump Command...

    Sorry, I've been busy, but here it is. CPU Disasm Address Hex dump Command Comments 004239F5 |. 8B15 E05A4A00 MOV EDX,DWORD PTR DS:[4A5AE0] 004239FB |. 83C2 04 ADD EDX,4 004239FE |. 52 PUSH EDX ...
  8. S

    In this Topic we rate eachother's Avatars/Sigs.

    I don't know what you mean. Av: 8/10 still pretty cool Sig: 6/10 nice theory there but sig is too big Clause: 1. a syntactic construction containing a subject and predicate and forming part of a sentence or constituting a whole simple sentence. 2. a distinct article or provision in a...
  9. S

    In this Topic we rate eachother's Avatars/Sigs.

    I like it, it looks nice. Av: 7/10 (-1 for jpeg quality) Sig: 5/10 You need MOOOOOOOOOARRRRRRRRRRRRRR SIGGGGGGGGG Why are my sig buttons inside the spoiler Aaaugh.
  10. S

    Okay, disregard my last vm. THAT was a dick move.

    Okay, disregard my last vm. THAT was a dick move.
  11. S

    That's not bad at all, he fixed a mistake. You shouldn't beat on him for that. Now if he...

    That's not bad at all, he fixed a mistake. You shouldn't beat on him for that. Now if he actually edited info on is post to make himself look better (editing out sentences and stuff) then it would be a dick move.
  12. S

    (@"diffculty pack" thread) Uh...I'm sorry, what happened? I didn't see this "edit" ballos made.

    (@"diffculty pack" thread) Uh...I'm sorry, what happened? I didn't see this "edit" ballos made.
  13. S

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Ah, there's another door there! Right near the testing door, it is a window entrance! Arrgh shmitz screwing with my mind I'll have to fix that. Have fun!
  14. S

    Diffculty pack

    Uh, no. Just no. You can edit Toroko's NPC.pbm and get someone like cripplechair to make you a king/toroko edit. No hax necessary.
  15. S

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Also: game is finished, guide is not.
  16. S

    In this Topic we rate eachother's Avatars/Sigs.

    Well, that answers my question. But seriously, which would you guys prefer? I thought the buttons were violating size, or at least were a little big. Av: 8/10 Never change avatar again Sig: 10/10 I c wat u did thar
  17. S

    In this Topic we rate eachother's Avatars/Sigs.

    Av: 9/10 that looks awesome Sig: 9/10 I still love your sig Ah yes, thank you mixer. Do you guys approve of the smaller showcase buttons in my sig?
  18. S

    I apologize, I did not see this post. My problems...do you mean the 419910 stuff? Not yet. I'm...

    I apologize, I did not see this post. My problems...do you mean the 419910 stuff? Not yet. I'm still not positive on how to use the info in the compendium to check if the player has a certain item. "00499b40 Inventory[0x00] 0x04 x 0x20 in size" This is complete moonspeak to me. I've been trying...
  19. S

    Yeah, it seems to be fixed now. Sorry about that.

    Yeah, it seems to be fixed now. Sorry about that.
  20. S

    Aauuuuuugh FIXITFIXITFIXIT ...Please?

    Aauuuuuugh FIXITFIXITFIXIT ...Please?
  21. S

    In this Topic we rate eachother's Avatars/Sigs.

    Av: 10/10 freaking yes. Sig: 8/10 MAGICDOOOOOOOOOOOOOOOOOORS
  22. S

    You realize I have to do this now, right?

    You realize I have to do this now, right?
  23. S

    In this Topic we rate eachother's Avatars/Sigs.

    Same. @dunc Av: 10/10 GOOD YOU CHAENGD IT Sig: same as be4/10
  24. S

    In this Topic we rate eachother's Avatars/Sigs.

    I've got my christmas avatar, riiiiiiiiight here. I have a different perception of christmas.
  25. S

    Read my latest post in "rate your identity".

    Read my latest post in "rate your identity".
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