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  1. S

    Just started with Cave Story...

    who the fuck even likes cave story
  2. S

    Help me with a Science assignment

    apple isn't real, buy pc in bulk
  3. S

    Tess

    Hey yo I made some art as well, hope it looks alright Sort-of spoilers
  4. S

    Proposed migration to xenForo

    Wow the quote gradient looks way better now. And I can edit!
  5. S

    Proposed migration to xenForo

    I feel like the cave story modding and other games subforums are a bit messed up, and have an extra category that shouldn't be there that combines each of the other categories
  6. S

    Misery Story (abandoned :c)

    no
  7. S

    Make Modding Forum rules more obvious

    blink it was a fucking joke
  8. S

    Mimiga Animation

    its ok bro i got this
  9. S

    Team to help release sequel to Jenka's Nightmare

    It was praise but feel free to take it as you will
  10. S

    Team to help release sequel to Jenka's Nightmare

    Please stop beating a reformed horse
  11. S

    Mimiga Animation

    From what I can tell he's trying to get the active community involved, which is a pretty good reason if you ask me.
  12. S

    Who do you think will be prime minister of Canada?

    Obviously hatsune miku will be the next prime minister of Japan
  13. S

    Quick Modding/Hacking Answers Thread

    snp is terrible and very limited, you won't be able to use <ANP or <CNP with it because there's no way to generate an event number for the entity afaik
  14. S

    Quick Modding/Hacking Answers Thread

    Um no, if you want an entity to disappear you can just use <DNP (@camera)
  15. S

    Quick Modding/Hacking Answers Thread

    You have to reload the map for entities with the "appear/disappear when flag is set" property to appear/disappear. You'll have to <CNP a blank entity in order to make the entity appear immediately (without reloading the map).
  16. S

    Make Modding Forum rules more obvious

    oh my fucking god
  17. S

    Make Modding Forum rules more obvious

    the system works
  18. S

    Make Modding Forum rules more obvious

    okay listen if you think the cstsf was better before the joke mods then you're absolutely right, we should ban every member that joined after, say, 2013
  19. S

    you're not shitposting hard enough

    you're not shitposting hard enough
  20. S

    comic sans is cruise control for being a massive 12

    comic sans is cruise control for being a massive 12
  21. S

    Be Cool, Scooby Doo

    Mystery Skulls should have picked up Scooby Doo when they had the chance
  22. S

    Quick Modding/Hacking Answers Thread

    head.tsc affects events at or below #0089 (i believe), everything else is map-specific.
  23. S

    First video games you've had/played?

    sonic 2 for genesis
  24. S

    Quick Modding/Hacking Answers Thread

    <ANPXXXX:YYYY:ZZZZ X = entity's event number (use to determine what entity to animate) Y = animation number (specific to each npc type; animation 0001 for jack may be different than animation 0001 for curly) Z = entity's new direction
  25. S

    Team to help release sequel to Jenka's Nightmare

    no jaws we know what he was saying our stance is not different
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