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  1. GIRakaCHEEZER

    @SeasonsOfDestiny wow, plagiarism much

    @SeasonsOfDestiny wow, plagiarism much
  2. GIRakaCHEEZER

    From what I saw it wasn't that great, so you still have a shot at making that mod before he...

    From what I saw it wasn't that great, so you still have a shot at making that mod before he comes out with something again. And it's not like there can only be one.
  3. GIRakaCHEEZER

    How do you know it likely contained "inappropriate content" if you didn't pick it up?

    How do you know it likely contained "inappropriate content" if you didn't pick it up?
  4. GIRakaCHEEZER

    ignore

    I'm just going to lock this thread. If you feel like restarting the mod, make a new thread since this one went downhill really fast. And also please try to put in a little more effort in having things prepared beforehand next time. (I think this might set a new record for the fastest a mod...
  5. GIRakaCHEEZER

    I like it way better than the 3DS OST, that's for sure.

    I like it way better than the 3DS OST, that's for sure.
  6. GIRakaCHEEZER

    It's as Miccs said, <WAI waits a certain number of frames, so for vanilla CS <WAI0050 is 1...

    It's as Miccs said, <WAI waits a certain number of frames, so for vanilla CS <WAI0050 is 1 second, and for CS+ <WAI0060 is 1 second. Note that if the user's computer is slow/plays the game slowly, the wait command will go on for longer than 1 second.
  7. GIRakaCHEEZER

    Where do you shitpost on this forum

    I feel this has been a good reminder as to why we don't let people create threads in the SPOT anymore. But now it's time for this thread to come to an end.
  8. GIRakaCHEEZER

    Tess

    Made the title screen for the new game. Also started a devlog thread on tigsource forums: https://forums.tigsource.com/index.php?topic=53726.0
  9. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    Inserting space into the middle of the .exe would mess up a lot of CALL statements, and maybe some JMPs (if you had some custom code). And also I think you would have to edit the exe's header, to let it know that the "code" part of the executable is bigger. But fixing all those CALL statements...
  10. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    I hate to be the bearer of bad news, but I think that those parental controls *might* have to do with your olly problems. Maybe.
  11. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    To play nicely with the stack, i.e. so that the functions you are calling DON'T touch/mess up your local variables. It's also so that you can call a function and it'll know to return to where it's called from, whereas if you JMP back and forth, the code block you are JMPing to can only JMP back...
  12. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    Calling another function will "mess up your local variables" if you set it up right, yes. Basically the function you called will/should no longer have access to the local variables from the function you are calling from. But instead of calling, you can just JMP to your code in the unused space...
  13. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    If you rewrite an NPC's AI function, and the new function is longer (in bytes, not commands) than the old function, then yes, it'll overwrite into whichever function is next (which is likely the next NPC), since you're trying to put a longer function into a smaller space.
  14. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    They're special entities. They do bigger tile collision checks and stuff, but for the most part, they're a normal "entity", except that they don't appear in the npc table. A sort of super-entity. I'd recommend using a disassembler to take a look at them at least, but theoretically, you could...
  15. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    The health for "big bosses" is hard coded into the executable, and is actually a part of their enemy AI. If you go to their ASM functions individually, you should be able to find somewhere in their enemy AI subroutine where they set their HP.
  16. GIRakaCHEEZER

    Cave Rap - A Cave Story Mod Made With Gizoogle

    I don't see a reason for the thread to be "deleted" (and you should be able to hide threads on your own), but I guess I can close this thread for the time being.
  17. GIRakaCHEEZER

    Tess

    I'd recommend opening it up with a hex editor, not notepad. The compiled scripts won't make much sense otherwise.
  18. GIRakaCHEEZER

    Tess

    There's a way. It shouldn't be too hard to figure out on your own though, IMO.
  19. GIRakaCHEEZER

    Tess

    If you keep the new string/text the same length as the original, it should work fine.
  20. GIRakaCHEEZER

    Tess

    It probably wouldn't be hard to write a decompiler for them, since it's a pretty simple format. But I don't really have any reason to, as I have the source files. If you're curious, here's a sample of the script used in the house:
  21. GIRakaCHEEZER

    Tess

    Notepad. But they're compiled into a condensed format with a special program that Noxid and I wrote.
  22. GIRakaCHEEZER

    Tess

    I must have forgotten to take it out of the folder when making the game. I'm surprised that's gone unnoticed for this long.
  23. GIRakaCHEEZER

    Mimiga Animation

    P.S. Alt accounts are not allowed, unless you have special permission from a moderator.
  24. GIRakaCHEEZER

    Mimiga Animation

    He's currently not banned. He should be able to login, as long as he remembers his password.
  25. GIRakaCHEEZER

    Asian symbols not showing up correctly

    I'm just going to close this thread, since it's been "resolved" (the japanese characters are showing up properly for you now).
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