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  1. GIRakaCHEEZER

    CS Physics Editor

    Just a hunch, but make sure the doukutsu.exe file is NOT set to "read-only" (you can change this in the file properties, which can be accessed by right clicking the file icon).
  2. GIRakaCHEEZER

    Tess

    That's a neat little cover. FYI for scanning/photographing fanart on non-digital media, you might want to adjust the contrast and brightness levels of the pictures after scanning. Ooo this is neat. I'd recommend just getting rid of track 7 in the org entirely though, since it seems off (and...
  3. GIRakaCHEEZER

    @Physix well you can just edit out the gif in the last post or delete the post with the gif (the...

    @Physix well you can just edit out the gif in the last post or delete the post with the gif (the latter is preferable if your post is the latest post), no need to nuke the whole thread, since then it just looks weird with people replying to a non-existent starter.
  4. GIRakaCHEEZER

    Metroid Engine (Sr388)

    FYI Physix had edited all their posts and replaced them with "." for some reason. But there's a reason we don't allow users to delete threads. @Physix if you try that again I'll revert them all AND you'll get a temp-ban. Maybe speak to a moderator next time before trying to nuke a thread.
  5. GIRakaCHEEZER

    Did you not know what "formating a hard drive" does to the drive?

    Did you not know what "formating a hard drive" does to the drive?
  6. GIRakaCHEEZER

    I think the ability for users to delete threads was removed, intentionally. Could be too easily...

    I think the ability for users to delete threads was removed, intentionally. Could be too easily abused.
  7. GIRakaCHEEZER

    Tess

    Nothing happens, the water you pick up last overrides the water in your container if you try to fill with a different water type in your tank. It'd be an interesting idea to have water combinations, but it might over complicate things, I think.
  8. GIRakaCHEEZER

    Tess

    Thanks, I'm glad to hear you enjoyed it. I'll be doing all the music for Tess 2 so we probably won't need any additional help in that regards (plus the style needs to be kept somewhat consistent). Anyways here's a gif that shows off 3 different types of water in the game. Tess also now...
  9. GIRakaCHEEZER

    Arthur Story

    I'm locking this thread, since it doesn't mean the minimum requirements to be posted in the Showcase section. Please see the rules here: http://www.cavestory.org/forums/threads/modding-section-rules-updated.731/ If you wish to have this unlocked, please ask a moderator/admin after you have...
  10. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    Oh no. The microsoft police are en route to your house as we speak. Nobody's going to stop you from editing that part, but do so at your own risk. It could just be padding (there's always a bit of padding between the compiled functions).
  11. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    Not all of the binary you see in the executable is meant to be interpreted as assembly. I'm not sure what that section does myself, but I wouldn't touch it.
  12. GIRakaCHEEZER

    The sickeningly cheerful say hello, introduce yourself; now where's my cookie? topic.

    A boss or 2 have their code overwritten to do some of the stuff the 2x res hack does, but I'd hardly say it "heavily optimizes" anything. More than anything else, it hacks away at the graphics code to get it doing what we want (2x scale for everything), but this came at the cost of the game not...
  13. GIRakaCHEEZER

    Happy 11th Birthday, CSTSF!

    This is how game development works, I find. You have the "complete game" in your head, but then actually putting it on paper (or on the computer) is sort of the hard part.
  14. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    I'm not sure how I actually wrote the code to handle the slopes (I can't find any source files for it), but in my notes I do have this: 46a940 - NEW slope roof / bullet 46aa2a - NEW slope roof \ bullet 46ab10 - NEW slope floor \ bullet 46abfd - NEW slope floor / bullet So if you're willing to...
  15. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    That's the RAM address, not the address where the invincibility timer is set. Basically, the "invincibility timer" variable exists at all times, and is stored at [49E6C8]. You'll want to look for where in the executable the game actually sets a value to [49E6C8].
  16. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    It's not a bug. Slope tiles were never meant to be walked on from the sides opposite of the slope. The only way to fix this "bug" would be to rewrite the slope-tile code. And I imagine it wouldn't be easy/there would be difficulties, especially around the sharper point of the slope tile.
  17. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    If you want a hint, I'd look for where in the titlescreen function it checks for the UP and DOWN key presses, since that will be the code that moves the selection from NEW to LOAD and vice versa.
  18. GIRakaCHEEZER

    Christmas Story 2015

    It sounds like you are confusing "anti-brony" with "anti-MLP". Someone who is anti-MLP is someone who would dislike the My Little Pony series, whereas an "anti-brony" would be someone who dislikes the fandom surrounding the MLP series (specifically, the ones that refer to themselves as "bronies").
  19. GIRakaCHEEZER

    @mckgamer it would mean giving up the snake though, and that for sure saves 5 or so seconds on...

    @mckgamer it would mean giving up the snake though, and that for sure saves 5 or so seconds on the deleets in B3. I'm not sure it would do enough damage to justify giving up the snake.
  20. GIRakaCHEEZER

    You have to be holding the fire key when switching back for it to work though, right?

    You have to be holding the fire key when switching back for it to work though, right?
  21. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    The game has a maximum entity count of 0x200 (512). After that it will stop spawning entities. Entities spawned by the map are spawned at index 0x0 (the beginning of the entity list), but entities spawned by other entities are normally spawned starting at index 0x100, presumably so that it has...
  22. GIRakaCHEEZER

    Dumbest thing you've done during your first playthrough of cave story?

    IMO the machine gun is definitely a better trade than the Spur. You get infinite flight early on with the MG (as long as you keep it at level 3), and the spur's damage is rather unimpressive compared to both the blade and the Nemesis. But that infinite flight is incredibly useful.
  23. GIRakaCHEEZER

    Deku Blaster - snes style platformer

    Are you saying that you use C, or that C++ programmers are married to C? And people use a lot of languages other than C++ these days, the 2 most popular ones I think would be C# (probably more common than C++ now, or at least I'd hope) and gml (a lot of people using game maker these days).
  24. GIRakaCHEEZER

    N.E.T. Story (A Cave Story Mod) =Big Update Coming!=

    IIRC it doesn't zoom in/out based on the mouse position, which is really what makes ctrl + scroll wheel so useful for fast map navigation.
  25. GIRakaCHEEZER

    N.E.T. Story (A Cave Story Mod) =Big Update Coming!=

    I have to agree with zxin here, navigating large maps is much much easier with ctrl + scroll wheel. If there was a reason to stick to CE, it'd be this.
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