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  1. GIRakaCHEEZER

    Curly AI ASM

    It's just sort of bad coding style to have that function call be in every individual entity he needed it in rather than as a flag, more or less. To give an extreme example of how this is a bad thing, imagine if each entity had tile-collision checks hardcoded into their AI, instead of being a...
  2. GIRakaCHEEZER

    Curly AI ASM

    Every entity internally keeps track of their current X and Y position on the map, as it is used in moving the entities around screen, not just for spawning the entities. These values have the same offset/are stored in the same spots in local memory, regardless of which map you are on. It's...
  3. GIRakaCHEEZER

    Curly AI ASM

    Just their X Y location on the map, which is the same for every map. To edit a non-targeted entity to be targeted, you would have to write in a call to the function that "tells curly where they are" into their AI function, which gets run every frame. This isn't necessarily a hard task to do...
  4. GIRakaCHEEZER

    Curly AI ASM

    Did you even read what I said? "...every enemy that she can shoot at runs a small piece of code to tell her where they are." There is no flag to set on the entities, you literally have to rewrite the code for each so that they tell Curly where they are, since this function call is a part of...
  5. GIRakaCHEEZER

    Curly AI ASM

    This has been said before, but I'll say it again anyways: How Curly detects which enemies to target is based on code that is in the AI of the enemies, not the AI of Curly herself. That is, every enemy that she can shoot at runs a small piece of code to tell her where they are. So to make her...
  6. GIRakaCHEEZER

    Let's Play Dangan Ronpa!

    Let's start chapter 3! Chapter 3 Part 01:
  7. GIRakaCHEEZER

    Let's Play Dangan Ronpa!

    Let's witness an execution! Chapter 2 Part 26:
  8. GIRakaCHEEZER

    Let's Play Dangan Ronpa!

    Let's start the after-trial! Chapter 2 Part 25:
  9. GIRakaCHEEZER

    Beta Drum Resurrection Project [ACOMPLISHED]

    Fun fact: Cave Story actually stores its drum files as pxt's, not wavs. The original beta orgplayers probably store them as such as well, so you should be able to swap them out by pulling out the sfx with tonepusher and pushing them back in with the new ones.
  10. GIRakaCHEEZER

    Beta Drum Resurrection Project [ACOMPLISHED]

    Why don't you just extract the drum files that you need from the beta org viewers, and then import those into orgmaker or Cave Story (whichever you need)?
  11. GIRakaCHEEZER

    Show off your org music...

    Gross, you remade the remixed version of the song. I was hoping for the original, especially since it would translate a lot better into org. Also your choice for the lead instrument makes the song sound oddly like a midi, which is weird. And everything is a bit too loud in your org/you're...
  12. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    Check the ASM for when an event starts, somewhere in there it resets Quote's invincibility timer to 0, I think.
  13. GIRakaCHEEZER

    Wind Fortress and Cave Story+

    So uh, did you actually take a moment to read your post after you hit the "Post Reply" button? Because I think you might be a little mixed up there.
  14. GIRakaCHEEZER

    Quick Modding/Hacking Answers Thread

    Quote is invulnerable to entities as long as a script event is running (but, oddly enough, not invulnerable to map tile spikes). You would need to do a quick ASM hack to turn it off. I don't know how to do it myself, but it's been done a few times before, like in Dubby's mod (I forget what...
  15. GIRakaCHEEZER

    Wind Fortress and Cave Story+

    Interestingly enough, it's actually impossible to entirely recreate Wind Fortress with vanilla CS, as it uses new enemies (and a new boss) specifically made for the area. But yes, Nicalis would hold the copyright to the layout of those areas, as they weren't in the original game.
  16. GIRakaCHEEZER

    Valentines Day 2015

    I made a valentine just for you, forums:
  17. GIRakaCHEEZER

    Worst Video Games You Have Ever Played?

    Five Nights at Freddy's was disappointing. I played it for 5 minutes, listening to the "tutorial man" through the radio and then suddenly the fox animatronic came out of nowhere and killed me. I don't see what's fun about a game that doesn't actually tell you how to play, or rather, properly...
  18. GIRakaCHEEZER

    Wind Fortress and Cave Story+

    The wind fortress org was made publicly available before the release of Cave Story+ (along with all the other CS beta orgs), so it's not exactly a "Cave Story+ exclusive". You can still download the beta orgs without having to buy CS+, so they're not tied in the same way as the new graphics are...
  19. GIRakaCHEEZER

    Let's Play Dangan Ronpa!

    Let's wrap up this school trial! Chapter 2 Part 24:
  20. GIRakaCHEEZER

    Secret grasstown song?

    Oh yeah, I remember hearing about this. It's apparently a homage to bonus tracks that used to appear in old SNES carts, like in Chrono Trigger:
  21. GIRakaCHEEZER

    Worst Video Games You Have Ever Played?

    No, with spelunky it's definitely about learning what exactly will kill you and what won't. Reaction time isn't actually much of a factor as long as you're playing cautiously in that game, which you really should be or else you're going to die very quickly.
  22. GIRakaCHEEZER

    Let's Play Dangan Ronpa!

    Let's talk more about the broken ID cards! Chapter 2 Part 23:
  23. GIRakaCHEEZER

    mind adding a new option for the Linux download?

    "Running the game with wine" is not a Linux port, hence why it's not under the Linux section. People who are using a Linux probably already know (and ought to) about wine and how it can be used for windows executables, but that doesn't make wine a replacement for every Linux port of a program...
  24. GIRakaCHEEZER

    Chest in clock room, saving Curly

    But But every playthrough is a speedrun. Isn't this how people play games? #gottagofast
  25. GIRakaCHEEZER

    Boss rush times

    This might be my last run. Since I really should stop playing now.
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