First let me refamiliarize you with <TRAxxxx:yyyy:zzzz:wwww, which is load map x, run event y, and transport to tile z (x-pos) w(y-pos). My guess is that you have y set to "0016", which is the "save game event". Even if you don't have an event 16 on your map, it is still in the Head.tsc, which...