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  1. HaydenStudios

    Nevermind, I'm not ready yet.

    Nevermind, I'm not ready yet.
  2. HaydenStudios

    Cave Story with a fourth ending

    That's strange, I'll have to check these out. I guess I'll have to halt on Andwhy doing the port. EDIT: Ok, let's see here. I'm afraid I don't know what you're talking about. Aha, good catch. It must be a problem with your computer, cause I just tested this part, and didn't encounter this...
  3. HaydenStudios

    Andwhy's mod porting thread

    Hello there. I would like to make a porting request. Would you please port my first mod, Cave Story with a Fourth Ending? It uses no assembly hacks. If you need a list of stuff that I changed, let me know. Thanks. EDIT: Hang on a second, maybe I'm not ready. I've encountered some more glitches...
  4. HaydenStudios

    Hmm... You know what, I think I'm actually ready for you to port it.

    Hmm... You know what, I think I'm actually ready for you to port it.
  5. HaydenStudios

    Quick Modding/Hacking Answers Thread

    I'm afraid there is no perfect solution to this without assembly. The best you could probably do is edit the song in orgmaker, and make the song in the main menu start where the part of the song you're on is at the end of the intro. But that wouldn't entirely work, as you frequently want to skip...
  6. HaydenStudios

    Quick Modding/Hacking Answers Thread

    Not exactly. I didn't mean edit a map, I meant replace the Plantation's source org file. To do this, download and get into Resource hacker, and open the doukutsu.exe. Expand the "ORG" folder, then expand the "CURLY" folder. Now click on the icon of the green gear next to the "1041" text. Then...
  7. HaydenStudios

    Quick Modding/Hacking Answers Thread

    The simplest way would be to replace the Plantation music with your desired track. And if your mod needs that music elsewhere, then replace some other not needed track with the Plantation music. As for changing the music without replacing any tracks, there is no way of doing it without assembly...
  8. HaydenStudios

    Hello there. I am very thankful that you have offered to port my mod, <a...

    Hello there. I am very thankful that you have offered to port my mod, <a href='http://www.cavestory.org/forums/index.php?/topic/3858-cave-story-with-a-fourth-ending/' class='bbc_url' title=''>Cave Story with a Fourth Ending</a>. It is approaching the day where I believe it will have been fully...
  9. HaydenStudios

    Quick Modding/Hacking Answers Thread

    No, no, no. A H/V trigger is an entity, and it is stopped by tile #44. Tiles are not entities. Noxid meant that tile #44 would stop an H/V trigger. Out of context: And what he meant was: And Noxid is right. In my experience of playing around with H/V triggers, tile #44 does stop it.
  10. HaydenStudios

    In this Topic we rate eachother's Avatars/Sigs.

    Qwexe: Avatar: 7/10 Signature: 6/10
  11. HaydenStudios

    Topic of Riddles

    Energy is a generic term. Sometimes it can refer to glycogen, which is indeed tangible. Or electricity is a form of energy, and can shock someone or power an electronic device. That is indeed tangible. Even air is tangible in my book since it's technically around us, and physically helps us...
  12. HaydenStudios

    In this Topic we rate eachother's Avatars/Sigs.

    Shane: Avatar: 7/10 Signature: 6/10
  13. HaydenStudios

    In this Topic we rate eachother's Avatars/Sigs.

    Hehe, thanks. Avatar: 9/10 Nice. Signature: 7/10 Pretty funny.
  14. HaydenStudios

    That is precisely what it means. That's how I perceive the two. Especially Quote. P.S. Did you...

    That is precisely what it means. That's how I perceive the two. Especially Quote. P.S. Did you only JUST notice that in my signature, or have you noticed it for a while, and only decided to drop me a line just now?
  15. HaydenStudios

    In this Topic we rate eachother's Avatars/Sigs.

    MagicDoors: Avatar: 8/10 Signature: 7/10 Hehe, I thought your image with your mods was pretty good. I don't understand why you're constantly changing it.
  16. HaydenStudios

    Curly's Past

    Yep, which is a good thing. Really? I could have sworn that there was even more changed dialog in this version. Ah. Well, I'm sorry to say, but just because you've either been saving an idea, or because it's an unused element from another mod, doesn't necessarily mean that it's a good idea...
  17. HaydenStudios

    I respect that opinion of yours. What I don't understand is why you simultaneously adopted that...

    I respect that opinion of yours. What I don't understand is why you simultaneously adopted that not-so-small gif for your signature. Do you honestly think most new members' signatures are necessarily larger or more dumb than that?
  18. HaydenStudios

    Also, I don't recall you telling me why you wrote "...just... ugh " on my profile feed.

    Also, I don't recall you telling me why you wrote "...just... ugh " on my profile feed.
  19. HaydenStudios

    I don't understand. You rate everyone's nonexistent signature 10/10 saying that you love short...

    I don't understand. You rate everyone's nonexistent signature 10/10 saying that you love short or nonexisting signatures, yet you have a somewhat large gif for a signature yourself? I don't understand...
  20. HaydenStudios

    Hehe. Guess you didn't see that when you registered.

    Hehe. Guess you didn't see that when you registered.
  21. HaydenStudios

    Curly's Past

    Yep. Oh. Well, after playing through it again, I still don't know why. Hmm... Ok. And yes, I do know which conversation that is. So just played the new version. Lot's of improved dialog, good job. I don't understand why you chose to remove those solid platforms up above in Grass Hills. It was...
  22. HaydenStudios

    I've heard brief mention of a future mod of yours called "Jenka's Nightmare Brotherhood". What...

    I've heard brief mention of a future mod of yours called "Jenka's Nightmare Brotherhood". What is that exactly? Are you planning on implementing your JN changes into that mod instead of changing JNR later? Or is it something eitirely different?
  23. HaydenStudios

    No need for that anymore, andwhy to the rescue.

    No need for that anymore, andwhy to the rescue.
  24. HaydenStudios

    Curly's Adventure!

    I strongly suggest that you get a better grip on tsc and level design before you delve in to assembly. If you really want to jump into it now, then ok... I just don't recommend doing it so soon.
  25. HaydenStudios

    Cave Story with a fourth ending

    That application would be courtesy of Echidna-san (JTE). I downloaded to tool from the misc. tools section of the download page.
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