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  1. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    It would require assenbly, but not too much as far as I can tell. For Curly im hell, you could just change the bullet type sawned, same for Labyranth Curly, but I think that you would need to decrease the firing rate.
  2. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    I'm quite sure that those sprites for Curly's weapons are located in NPCsym. towards the bottom you should find some bits and pieces of weapons that Curly uses.
  3. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    I'm an idiot. Words can not descride.just how.smooth my brain is. Infigured out how to make the water do damage upon touch. ... ... npctable editor. Apparently entity 191 move along with the water, so I just increased it's size and added damage to it. I SPENT A WEEK IN ASSEMBLY TO FIGURE...
  4. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    Here's a fun questipn. I took a break from the water and began editing the bubbler, yet the code for bubbler 2/3 bullet spawning is different. It isn't written in the same way it is in the Compendium, and I want it to spawn the same bullets for them both. I'm trying to make them fire the...
  5. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    I was editing some values on the level 3 bubbler's bullets, but after words the game began to crash whenever the weapon levels up from level 1 to level 2 the game crashes. I went back and changed everything back, but that didn't seem to help. Did editng some of those values change other...
  6. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    Under any other circumstance that would work, but I need to change it for the water from the Core fight, (yes I'm still on that) and a custom entity wouldn't move in the same ways as the original water. The only issue I'm really having is that entity 191 is in charge of moving the water, and...
  7. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    If only there were collision checks that I could look for, but I've searched and for some reason the only things that exsist in entity 191 is the code that contorls the water movment and in the background type 3 is the frame errect info. I thought that the moving entity simply activated the in...
  8. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    As far as I can tell, entity 191 moves the global water level and the water level checks for contact and all that, because I canMt find anything anywhere else that checks for collision. Do you know a way around this, or am I going to have to rewrite the global water level somewhere else and add...
  9. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    Has my question been thrown into the wind? Does editing the global water level change what happens when you hit any other water? Or is it specific to the Core Boss fight water? I ask because global usually means all in the ga e, but water level could just mean the entity 191's water. Also...
  10. HyMyNameIsMatt

    Define This!

    Drama queens. Whoopie Camp.
  11. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    I wanted the water to do damage when touched. And I have already used water in the game so I do not want to edit the water sa that all water does damage, plus I plan to use later when the characters health is higher than 19 so I can't use the spike water tile. And the address youu gave me was...
  12. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    Back to the Core fight water effect. In the code I can't seem to find anything that tests collision with the moving water, or even starts the underwater timer. The onlt CALLs that are even there are for the random number generator (entity 191) and for the render map background, which applies to...
  13. HyMyNameIsMatt

    Do Hell times for Wii and DSI count?

    Actually, if the game is 20% faster, then the Spur wouls charge faster, which would make fighting Ballos faster while including the counter counting at the same rate.
  14. HyMyNameIsMatt

    Team 9 mod

    Well you can either use events in the script and change them to regulat entities apposed to running curly, or you can use tile 44, which the character can go through, and entities can not unless they are flagged to do so. If they pass through it, then adjust their flags in the npctable editor.
  15. HyMyNameIsMatt

    Do Hell times for Wii and DSI count?

    Playing through the DSi and Wii Versions of the game, they both have a time attack mode and altered control layout. I was wondering if anyone believed that any of these factors made playing the game any easier, seeing as before I could barley beat it, and now my time is 3:53. So when braggong...
  16. HyMyNameIsMatt

    Team 9 mod

    Npctable editor was to make a bunch of Curlys not seem cheap, high enemy health value. if their robots, it's probably acceptable that they all look the same. unless you would want them to be different.
  17. HyMyNameIsMatt

    Team 9 mod

    Solution: npctable editor.
  18. HyMyNameIsMatt

    Ya know much about copying a song by ear?

    Ya know much about copying a song by ear?
  19. HyMyNameIsMatt

    Define This!

    The opinion of another user. Throw spear.
  20. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    Are the entities supposed to appear when a flag activates? If not, then Did you set a sprite sheet yet? You might have sheet 0.
  21. HyMyNameIsMatt

    CS Engine and TSC improvement

    I can't really submit much besides an idea. <STRXXXX and <GTRXXXX:YYYY:ZZZZ. <STRXXXX sets a marker at the players current location with numberXXXX, and <GTRXXXX:YYYY:ZZZZ travels to map XXXX, to marker YYYY, and runs event ZZZZ. I figured some one could make a type ofPaper Mario type rpg with...
  22. HyMyNameIsMatt

    Quick Modding/Hacking Answers Thread

    Are they moving in direction 0002? The direction tends to be the most subtle issue in ANP commands. EDIT: You're Using method 20 of animation, it's actuall method 40, although I may just be seeing bad picture quality.
  23. HyMyNameIsMatt

    I am no expert, but I can do it decently now. But if you sent me what you have in an email, I...

    I am no expert, but I can do it decently now. But if you sent me what you have in an email, I could figure out the approprate emotion for the room. Plus I would also be alpha testing. mattpeters2008@sbcglobal.net
  24. HyMyNameIsMatt

    Show off your org music...

    I would have thankyou for the subscription earlier but my internet is acting weird. I personally think that high notes and low notes make a nice combonation when done properly.
  25. HyMyNameIsMatt

    No. Did you know that it's the same day as Pearl Harbor?

    No. Did you know that it's the same day as Pearl Harbor?
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