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  1. darkprince909

    suggestions/constructive criticism

    i like this one. but im still concerned that if this hops like the lttp armos, it would look too prone to tip over. but i might change my mind once i see it in action. but would there be a way to change the legs so it looks like it was designed to hop, but still be recognized as the LoZ armos...
  2. darkprince909

    ASM daydreaming (And introducing myself)

    k. it just seems like theres not many people working on this right now, so anyone with multiple skills would be a help. i think ill try to get some of my friends in on this project too.:)
  3. darkprince909

    ASM daydreaming (And introducing myself)

    hmm... if i knew anything about ASM hacking or how the rom works, id prolly try to help find all those swaps. but ive looked at some pages for it, and it makes no sense to me at all.
  4. darkprince909

    ASM daydreaming (And introducing myself)

    isnt it possible to simply change which pallette the graphic refers to(like the <rock roses> in the castle)? or are monster graphics different?
  5. darkprince909

    suggestions/constructive criticism

    i like the overall design, but it looks too simple colorwise, especially compared to some of the other monsters(its a little bright), and structurewise (the trident and the legs.) the trident looks too thin, like itd break too easy. the legs make it look like itd tip over if it hops like the...
  6. darkprince909

    ASM daydreaming (And introducing myself)

    i remember reading something about a hardcoded grass palette in parallel worlds, and about gm not being able to find the blue soldier's pallette. maybe you could hack all the hardcoded pallettes in the game.:)
  7. darkprince909

    Most Pleasant Surprise so far with Zelda3C

    hey josh. can you tell me how to get the tilesets? thx. my favorite area, in terms of gameplay, is the town. hookshotting from house to house will be AWESOME!:D my favorite in graphics is the castle. it looks really good. but it does stand out a little too much from the surroundings. my...
  8. darkprince909

    suggestions/constructive criticism

    i agree with lavos spawn. some of the enemy graphics do need to be improved. especially the armos design. they look a little too NESy. this is a SNES game, and having NES looking graphics will only take away from the playing experience. also, the mushrooms in town look a little flat
  9. darkprince909

    Most Pleasant Surprise so far with Zelda3C

    i wish i had a psp that could run homebrew programs. i found a paint program for psp that lets you draw, edit, and even SAVE bmp images (i bet you know where im goin with this). that program would make it SO much easier for me to create graphics (especially in my current pc situation). anyone...
  10. darkprince909

    Most Pleasant Surprise so far with Zelda3C

    thx im sure i will
  11. darkprince909

    Most Pleasant Surprise so far with Zelda3C

    hey. i was wondering how i should submit the graphics-should i send the 8×8 tiles or the completed sprite or what. knowing that would prolly make it easier to edit or for GM to put in the game
  12. darkprince909

    Most Pleasant Surprise so far with Zelda3C

    hey im the dark prince. i just found gamemaker24s project a few weeks ago, and i must say i was intrigued. neway as soon as i have a working comp (ours crashed, gettin new one soon(used my psp to type) ill be helpin on graphics too. but im kinda new at editing snes graphics so any pointers would...
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