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  1. caveoholic!

    Profile.dat bytes, NPC.INI

    wow from 7 to 17 killobites you added alot to npc.ini
  2. caveoholic!

    Want to play my edited game?

    the idea of enemys in the reservoir is weird the reservoir is a part of migma village & I dont think the migmas would live in a town with a reservior plagued with any kind of monsters let alone sand zone enemys which in the diologue in arther's house after coming back from grasstown there all...
  3. caveoholic!

    Download NEW version 1.0

    for the run boss.exe problem you have to have a flag jump & a flag + so it doesn't say it more than once I'll have it fixed in an updated version soon all the good stuff's at the end if you manage to find it. my edit is basicly the original game with secret alternate levels and endings most...
  4. caveoholic!

    Event Words!

    I think the word events and flags tend to glitch less often than the number ones however the only proof I have of this is that a word event number did'nt glitch when I tried countless number event numbers that did
  5. caveoholic!

    Event Words!

    I just found out that you can use words as event # as long as there in alphabetical order! I was haveing trouble with a gliched event # so I jokeingly put in "cats" as my event # & to my amazement it actually worked!
  6. caveoholic!

    Download NEW version 1.0

    I'ts an updated version of my edited game made lots of changes now done except possible debuging & touchups so if you want to download it click here & give me some feedback
  7. caveoholic!

    Creating Boss Fights

    <BSLxxxx run's event xxxx apon the defete of the boss if you want 2 boss fight's in a row you need to have event xxxx be<CNP(boss event):(dust cloud(sprite #)):0000<CNP(boss event):(pickup(sprite #)):0000 & another <BSLyyyy where event yyyy is another event xxxx without the <BSLxxxx
  8. caveoholic!

    Creating Boss Fights

    to answer question #1 you have to have flag 0x200 set this makes the bosses invincible unless they refer to an event in the TSC script in witch case they would have the same health that that sprite ordinarily would have according to NPC.tbl to answer the second question to make 2 enimy's one...
  9. caveoholic!

    TSC notes, flag list

    If it isin't used in the game ten how do you even know it exists?
  10. caveoholic!

    TSC notes, flag list

    I know exactly what it does <NCJx:y means NpC Jump & it's used as jump to event y if sprite X exists <HMC hides your character i've tested it myself likewise <SMC obviously show's my character
  11. caveoholic!

    TSC notes, flag list

    did you figure out what <CSS, <SSS, <CPS, & <SPS stand for from me? If you did you should also include my translations for <SMC, & <HMC, & <NCJ & in my opinion cease sounds better than clear
  12. caveoholic!

    Download my edited game!

    Anyone have any comments or suggestions or anything?
  13. caveoholic!

    Download my edited game!

    New Updated version! click here it has many changes includeing an alternate version of hell I've also included a Boss.exe for all the bosses affected by the Sue's Workshop glitch
  14. caveoholic!

    Download my edited game!

    I had no Idea about the robot heads or the fight with curly but the fireplace in jenka2 &the script are supposed to be there in the underwater there are ledges on the right side of the wall that are spaced specificly for the booster v2.0 or you should be able to survive rocketing up tunnel...
  15. caveoholic!

    Download my edited game!

    I did some minor stage & some moderate plot editing added new area's and the ways to get to them are secret & could be easilly overlooked there is a way to get eather both the spur & machine gun or the snake & machine though I wont say how I will say that It has to do with the order in witch you...
  16. caveoholic!

    King as a playable character

    the .pbm in the miza help file is a portion of NpcRegu.pbm that means he took it from there and made it a seperate .pbm file & for some reason edited Npc .pbm's wont work in the game (I think it has somthing to do with Npc.tbl)
  17. caveoholic!

    Sue's Workshop boss glitch & Info about TSC tags

    in the fight with Ironhead you could move up down or faster forword but not backwords when I tested <UNI0001 I could move freely in all directions how is this possible? just because they use the same format & they both have <C( )P doesn't mean that the P in them has to mean the same thing & I...
  18. caveoholic!

    Sue's Workshop boss glitch & Info about TSC tags

    yeah UNI is like that but the values are the same as <MYD (directional values) as according to kapow's TSC notes are 0000=left 0001=up 0002=right 0003=down & 0004=center (for <MYB right & left are reversed) & <CMP means Change Map Portion it has nothing to do with NPC's entity's events or...
  19. caveoholic!

    Sue's Workshop boss glitch & Info about TSC tags

    How do you fix it also I have some info about TSC tags <SSS means start stream sound, likewise <CSS means cease stream sound <SPS means start propeller sound, so <CPS means cease propeller sound <UNI makes Quote appear to be floating underwater able to move in any direction unless...
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