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  1. caveoholic!

    Sue's Workshop buggy editor

    I know that I'm saying if pixil forgot to put that in than the underwater glitch would be a backup to kill you
  2. caveoholic!

    Modding Cavestory - Questions

    you need a hex editor to edit npc.tbl & to put (28 43 29 50 69 78 65 6C) onto the end of your edited .pbm file witch is why you get an error message
  3. caveoholic!

    Mod: Caveoholic!'s recent addiction v1.2

    does anyone know where the damage done by fuzz cores is set in Npc.tbl?
  4. caveoholic!

    Mod: Caveoholic!'s recent addiction v1.2

    you don't have to have the machine gun to go up the outer wall left side you can use eather of the boosters to get up it so you can have the snake in the new hell but even if you needed to use the machine gun to get up the outer wall left side there is a way to get both the snake and machine...
  5. caveoholic!

    Mod: Caveoholic!'s recent addiction v1.2

    In my mod there is a map named Canada looking at NPCIsland.pbm and the temperate forests depicted in it resemble those of canada so I figured the island must be in the sky over canada
  6. caveoholic!

    Cave Story: Jenka's Nightmare

    You should test the content as it's being made if you have events that depend on other events it might be harder to fix glitches if you dont know the source of them. The glitched source event could glitch other events & you won't know witch event is the source of the glitch.
  7. caveoholic!

    Help!

    does the event that brings you to that map specify cooridents that are off the map?
  8. caveoholic!

    Help!

    I'm not shure but I think it's around 300 I had to split one of my Mod's maps into 2 maps because I tried to make it 358 tall & it was underwater for quite a bit of the map
  9. caveoholic!

    Help!

    Your map is too tall
  10. caveoholic!

    Mod: Caveoholic!'s recent addiction v1.2

    Use a canadian flag I'm 98% shure I fixed all glitches and added everything I wanted to add but that 2% chance could rear it's ugly head and I would have to make version1.3
  11. caveoholic!

    Discusion: Cave Story 3 ~ The Crowned Witch

    So central room is supposed to be as far as I ca go for now?
  12. caveoholic!

    Mod: Caveoholic!'s recent addiction v1.2

    Yeah why not?
  13. caveoholic!

    Discusion: Cave Story 3 ~ The Crowned Witch

    There's no <TRA's in Central room! How are you supposed to get out? also the leftmost terminal links to an event you haven't programed for
  14. caveoholic!

    Mod: Caveoholic!'s recent addiction v1.2

    I am completely finished now & this time I have included a profile that skips right to the edited part so if you want to download it click here & give me some feedback
  15. caveoholic!

    Doukutsu Modding Site

    I think you should make it more decorative like centering the text & increseing the font sizes and using a more decorative font
  16. caveoholic!

    Is hell supposed to be shakeing

    I've never actually gotten to hell legitimately & it usually isin't shakeing when I go to it so I just wanted to know if hell is supposed to be shakeing?
  17. caveoholic!

    Where is the flag data?

    where is the data that tells the exe if a flag is set or not?
  18. caveoholic!

    Sue's Workshop buggy editor

    I think it was for if Pixil forgot to put a falling off the Island death trigger it would keep quote from living forever falling down a bottemless pit with no way of getting up
  19. caveoholic!

    Event Words!

    because of that word flags could function as skipflags
  20. caveoholic!

    Sue's Workshop buggy editor

    yeah it doesn't have to be event #'s 0300 & 0301 thats just what events they are for the teleporter in sand zone
  21. caveoholic!

    Sue's Workshop buggy editor

    you have to have the <CNP & <ANP events (event 0300 & event 0301) on the map for them to work
  22. caveoholic!

    Event Words!

    I already mentioned that in my last post yes and it's also easier to remember what they do by words instead of numbers
  23. caveoholic!

    Import Own Orgs And Maybe Sue's Workshop Boss Error Fix!!!

    It doesn't work when I delete any of the 00 hex inbetween 2A0 & 1000 the game won't run
  24. caveoholic!

    Import Own Orgs And Maybe Sue's Workshop Boss Error Fix!!!

    can you explain more clearly how to fix the boss glitch? I can't discern you talking about importing ORG's from you talking about how to fix the boss glitch
  25. caveoholic!

    Sue's Workshop buggy editor

    the riseing and falling water in the core during the boss fight is part of the boss itself afterwords it's bkWater.pbm
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