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  1. caveoholic!

    Image Edition: (C)Pixel doesn't work!

    there is no corrolation between spritesheets & tilesets there all compatible with each other
  2. caveoholic!

    Image Edition: (C)Pixel doesn't work!

    in a map 330 or more tiles high the bottom tiles of the map become water at a certain length down the game screen on a map or not becomes water usually maps arn't high enough to reach this depth but If you make a really high map it will
  3. caveoholic!

    Import Own Orgs And Maybe Sue's Workshop Boss Error Fix!!!

    yes & I've figured out the formula for the byte in the data that sue's workshop copies to the end of the exe it's 1478836+(200XMap#) (in decimal)
  4. caveoholic!

    Import Own Orgs And Maybe Sue's Workshop Boss Error Fix!!!

    what do you mean by search twice & modify the second instance does this explain why I just searched my glitched exe and found that the byte is already what is should be? if so where is the second instance of the byte for the origional maps?
  5. caveoholic!

    Mod: Caveoholic!'s recent addiction

    once I understand exactly how to fix it I will release a version free of the boss glitch
  6. caveoholic!

    Import Own Orgs And Maybe Sue's Workshop Boss Error Fix!!!

    so whats the formula for finding the adress of the byte for a specific map & will you have to keep fixing everything every time you add a new map
  7. caveoholic!

    Boss Fight Bug Fix

    but why does the glitch change that byte to 0 on all maps when you add a new map with sue's workshop?
  8. caveoholic!

    Creating Boss Fights

    the 0x200 flag makes it so the sprites event will run apon the sprites defeat make it so the sprites event causes it's death
  9. caveoholic!

    So I started a hack.

    yeah I expected that too textboxes are the most pain in the ass part of scripting espcially when you have to go to the next line just to fit a period
  10. caveoholic!

    Mod: Caveoholic!'s recent addiction

    I fixed the problem of the rocket sprite in outer wall & I uploaded the exe & npc.tbl and made a patch that will fix it just replace your old exe & npc.tbl with these new ones it's a zip file that's only 350kb so if you want to download it click here
  11. caveoholic!

    Boss code?

    I was arguing that frenzied toroko & the doctor arn't affected by the boss glitch
  12. caveoholic!

    Mod: Caveoholic!'s recent addiction

    version 1.5 is out now with some minor changes I expect this to be my final version so if you want to download it click here & give me some feedback I have made a minor update click the link on the post below to download it once I understand exactly how to fix it I will release a version free...
  13. caveoholic!

    Boss code?

    I've play-tested my entire mod (witch has more than 94 maps) & to fix some of the bosses I had to use <KEY<SVP<MS2Please exit and run "boss.exe"<NOD<ESC before glitch affected bosses & <KEY<SVP<MS2Please exit and run "Doukutsu.exe"<NOD<ESC after them I haven't had to do that for frenzied toroko...
  14. caveoholic!

    Boss code?

    no frenzied toroko, red demon, the doctor, & ballos's first form arn't affected by the glitch eather the glitch applys only to bosses that use <BSL0000
  15. caveoholic!

    Image Edition: (C)Pixel doesn't work!

    well when I tried it the game crashed I checked everything else & found it to be caused by me shrinking the image so I don't know how you got it to show garbage graphics
  16. caveoholic!

    Image Edition: (C)Pixel doesn't work!

    NO if the game tries to load an image on a pbm file that you have made smaller the game will load nothing because it's reffering to somthing that doesn't exist anymore and that causes the game to crash I've done it before and the same thing happened to me!
  17. caveoholic!

    CaveStory: Community Project

    I can script & play-test it
  18. caveoholic!

    Image Edition: (C)Pixel doesn't work!

    this is your problem!
  19. caveoholic!

    Image Edition: (C)Pixel doesn't work!

    you can't make .pbm images smaller because then the game will try to load images that are beyond the bounderies of your new smaller edited image
  20. caveoholic!

    Sue's Workshop buggy editor

    the standard opening event is #009x <MNA<CMUxxxx<FAIxxxx<END all you do is make your map have another map <TRA you to that map running the event above <TRAmmmm:009x:xxxx:yyyy<END m= the number of your map x= horizontial coordinate you will appear at y=...
  21. caveoholic!

    Sue's Workshop buggy editor

    well i'm using the same version as you and i've never had to insert (C)Pixil to get newly made maps to work you just make them assign them a tileset & backround and they work I started to make new maps before I even had a hex editor & they worked fine! ask anyone else on this forum & the'll...
  22. caveoholic!

    Sue's Workshop buggy editor

    what are you talking about you have version 0.2 there are no different versions of sue's workshop that I know of & where does it say what version it is?
  23. caveoholic!

    Map editing

    I wanted to make a sequel where the Island falls upside down into the ocean and some places get flooded while trying to turn the maps upside down I discovered somthing interesting when you select what tileset to use for a map in sue's workshop it not only selects the pbm file but also the pxa...
  24. caveoholic!

    Sue's Workshop buggy editor

    you don't need to add (C)Pixil to maps made in sue's workshop it does it for you, you might need to add (C)Pixil to .pbm images you edit though you should also test the map as your building it
  25. caveoholic!

    ???

    she can if you don't drain her
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