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  1. Orange

    Quick Modding/Hacking Answers Thread

    #0200 <KEY<CMU0027<MYD0002<FAI0004 <ANP0500:0042:0000<BOA0020<WAI0100 <DNP0500<BOA0010 <MSG<TUR!!TEXT MOST LIKELY!!<NOD<BOA0100<BSL0000<END #0201 <KEY<BOA0130<DNA0110<DNA0104 <MSG Completed First Trial!<NOD<FL+0009 <FAO0004<TRA0102:0200:0005:0011 What the hell is wrong with this? I'm trying to...
  2. Orange

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Good, good. Now, I don't have to feel anxious about whether I missed a weapon and might never get it, or not. :)
  3. Orange

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived The sand zone in Jenka's Nightmare is certainly debatable. I know it's supposed to be hard but... There's a part where there's five enemies, and you have no weapon, so you're almost guaranteed to get hurt. I'll be able to jump over the four projectiles and under...
  4. Orange

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Those stationary white ghost looking creatures that shoot out red projectiles when you hurt them. I don't remember their full name but it had mold in it in the original Cave Story. There's at least two, I'm pretty sure the one I'm talking about was the second one...
  5. Orange

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived Well, as long as it has a purpose. o: It just threw me off because I started shooting at the mold and it just hit the block, leaving the mold unharmed. I just had to jump a little higher and shoot his head, but I wanted to make sure you knew. :)
  6. Orange

    So, How did YOU find out about Cave Story?

    Re: How were you introduced to CS? I learned of it just about a month ago. Someone posted a torrent for an extremely large collection of indie video games for PC. Later in the thread, people were commenting on how awesome Cave Story was. After I downloaded the torrent, Cave Story was the first...
  7. Orange

    Jenka's Nightmare Revived - Final release

    Re: Jenka's Nightmare Revived I'm guessing this is where we report any bugs we might find? o: Well in Grasstown, one of the ghost mold things has a weird invisible, solid block on the bottom half of it. I don't remember where it is, but I might post a picture of it later if I return to it...
  8. Orange

    Quick Modding/Hacking Answers Thread

    Where is the blue Quote's sprite located? Did you just redo an original sprite (Quote, maybe)? That's probably the case, but if you put the sprite in a new spot, that would possibly cause trouble. Also, if you happen to know where the <null> sprite is located, you can always check that spot to...
  9. Orange

    Quick Modding/Hacking Answers Thread

    To be honest, I trust you more. I learned most of my Japanese (which is barely any) from online lessons, most likely including "thank you". I started Rosetta Stone afterwards but got sidetracked...
  10. Orange

    Quick Modding/Hacking Answers Thread

    S: I was taught that "domo arigatou" and "arigatou shimasu" were polite forms of saying thank you. That could very well be incorrect though. :D
  11. Orange

    Quick Modding/Hacking Answers Thread

    Arigatou Shimasu :3 It's perfect.
  12. Orange

    Quick Modding/Hacking Answers Thread

    Well yeah, but I want to make it a one-time thing.
  13. Orange

    Quick Modding/Hacking Answers Thread

    Really...? I was under the impression that I'd need to hack in a custom function for in-game events to be affected by the player's saved time. How would I go about doing that? :) Hmm... Could I make an enemy in the same scenario do what I'm trying to do? If so, would I be able to either...
  14. Orange

    Quick Modding/Hacking Answers Thread

    Yeah, but I have no confidence in my hacking abilities to make it happen. Someone could help if he wanted, but he'd have to be interested enough in my project to want to help. o: Oh, and yet another question. S: I have a weapon energy capsule in a room that I want the player to only be able to...
  15. Orange

    Quick Modding/Hacking Answers Thread

    I decided to just make them all open when you open one, but the others will be empty, as if the other items disappeared. o:
  16. Orange

    Quick Modding/Hacking Answers Thread

    Yeah, that's what I'm planning. Just to be sure, this would be the script, right? #0200 <CMU0014<FAI0000 #0201 <KEY<FLJ0005:0205<FL+0005<SOU0022<CNP0201:0021:0000<CNP0202:0021:0000<CNP0203:0021:0000 <MSGOpened the chest.<NOD<GIT0004<AM+0004:0100<CLR <CMU0010Got Curly's =Machine...
  17. Orange

    Quick Modding/Hacking Answers Thread

    No, I didn't know that. I was just going off of the list embedded in CE's script editing window. :< I guess I'll just stick to the one chest idea then, with static chests. Thanks for the answers, GIR and Noxid.
  18. Orange

    Quick Modding/Hacking Answers Thread

    Don't skipflags reset when one closes the game? That way players would be able to die as much as they wanted to get used to the levels, then reset the game and run a flawless run. I guess there's no way no easy way to get around that, eh? My plan B is just allowing the player to select only one...
  19. Orange

    Quick Modding/Hacking Answers Thread

    Well, that's a bummer, seeing as I am damn near illiterate as far as hacking and programming goes outside of Amaya's TSC. :< What else could be used to measure ability in lieu of time? To my limited knowledge, there are no TSC commands that measure shots fired, deaths, or anything of that...
  20. Orange

    Quick Modding/Hacking Answers Thread

    Well, I started searching through this thread for the answer, but I'm far too lazy to go through over a hundred pages. Anywho, I'm having a problem with using the time saved on the time counter to unlock things in-game. Scenario: *Start time* Run through three levels Save time at next zone...
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