• Please stop embedding files/images from Discord. Discord has anti-hotlinking logic in place that breaks links to Discord hosted files and images when linked to from anywhere outside of Discord. There are a multitude of file/image hosting sites you can use instead.

    (more info here)

Search results

  1. Orange

    The Adventurer's Forest

    I'm sure the other two can kill this zombie in one turn. I will Heal! Pigaro.
  2. Orange

    The Adventurer's Forest

    I CAST Heal! on the zombie!!!!11one.
  3. Orange

    The Adventurer's Forest

    I'm ready as I'll ever be, baby! :V
  4. Orange

    The Adventurer's Forest

    Conflatulations!
  5. Orange

    The Adventurer's Forest

    Terrific! Now is there a certain amount of experience for each level up, or does it increase as you get to higher levels? Also, I humbly transfer my two one acquired strength potion to Jed37's inventory, and the other to Pigaro.
  6. Orange

    The Adventurer's Forest

    This reminds me of the umbrella game. I cast mine powerful Umbrella! spell. And if that does not count as a turn, then I will additionally cast Heal! on Jed37!
  7. Orange

    The Adventurer's Forest

  8. Orange

    The Adventurer's Forest

    What a battle! Also, how'd Jed37's health go up? @_@ I'll just assume it's a typo because I was planning on Heal!ing Jed37 this turn. o:
  9. Orange

    The Adventurer's Forest

    I shall Defend!, my good man.
  10. Orange

    The Adventurer's Forest

    Our names died. O: I Heal! Jed37!
  11. Orange

    The Adventurer's Forest

    I challenge thy bat to fisticuffs! Meaning I arbitrarily Attack! for 0 damage because I can't defend two turns in a row (unless I'm mistaken). @_@
  12. Orange

    C Story - Cave Story Hard Version^^

    I haven't tried this yet, but from what I can tell, you will have very low health. This way, when you accidentally pick up any of the experience that'll be flying around in every which way, you won't be able to sacrifice a few points of health to bring the nemesis back down to level one. D:
  13. Orange

    The Adventurer's Forest

    Yay! With everyone healed up, I choose to Defend! this turn.
  14. Orange

    The Adventurer's Forest

    I restore 2 HP! :D Which is coincidental seeing as I opt to be the resident healing mage in the party. I put 5 points into magic for now. :3
  15. Orange

    Show off your org music...

    Well, no program costs money if you really don't want it to. But I agree, I didn't like its interface at all, though I haven't tried it enough to get used to it.
  16. Orange

    I'm looking forward to your forum game the more I think about it. o: It reminds me a lot of Mech...

    I'm looking forward to your forum game the more I think about it. o: It reminds me a lot of Mech Reign (see:http://www.directoryofgames.com/games/58/Mech-Reign). Looks like it doesn't exist anymore. :( But that link is a little description of it. Consider yourself filling the void of the...
  17. Orange

    Tanks, I'm going to edit the pictures a little bit, then shrink 'em and fix it. Sorry for that. D:

    Tanks, I'm going to edit the pictures a little bit, then shrink 'em and fix it. Sorry for that. D:
  18. Orange

    The Adventurer's Forest

    Yeasure, I'll go at this. o:
  19. Orange

    Etheria

    Re: Orange's Mod (Will get title later) Alright, fixed (in v0.1.6.3) the first cave map and the blocks in the boss room. I just forgot a piece of code. :F Silly me. Thanks for catching that! And yes, it will be very different... I like different. :3 The story will solidify as the game goes...
  20. Orange

    Etheria

    Re: Orange's Mod (Will get title later) Fix't in v0.1.6.1 Thank you so much for catching that. :D
  21. Orange

    Etheria

    Re: Orange's Mod (Will get title later) My more important mod is now out. The OP of this thread has been edited to showcase, Etheria. Gauntlet is still available via my signature, but it will be taking a backseat to the newer mod. This one is certainly more for the story line and less for the...
  22. Orange

    Quick Modding/Hacking Answers Thread

    That's a good idea, but I can't imagine there being enough free space that's close enough for the JMPs for all four directions for the bullet. :( I could probably manage it if I knew a thing or two about optimizing the code like Lace said, but I don't. I'll try the simplifying to ADD DWORD PTR...
  23. Orange

    Quick Modding/Hacking Answers Thread

    Alright then, fair enough. Thanks again, Gir. :D
  24. Orange

    Quick Modding/Hacking Answers Thread

    Okay, I understand now. Thanks! It'll get 5 added to it each frame until 1000, then it gets added 5 but moved back to 1000 in the same frame, essentially keeping it at 1000, right? :D But, do you know how I would be able to fit that in the code anywhere? After replacing MOV DWORD PTR...
  25. Orange

    Quick Modding/Hacking Answers Thread

    Wouldn't that code end up with a bullet with a velocity of 5? It looks like it adds 5 to the velocity, then continues with the bullet code because 5 is less than 1000. Am I wrong? Also, would I have to set [EAX+18] to 0 before I start adding? I'm sorry I don't understand your code. D:
Back
Top