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  1. Cripplechair

    Classifying Furfags - The 5 Type System

    So much about this sums up how I am on the matter. Actually, (not that this really qualifies me as an expert statistician) now that I've taken a statistics class, I'm half tempted to actually go through with designing a proper survey. Stratifying it properly to get a fair representation would be...
  2. Cripplechair

    The Steam Thread

    I know he already got his paint, but I thought I'd drop this off here anyway: http://tf2tp.com/index.php
  3. Cripplechair

    Community Project: Deity Project

    I love it when you guys talk code. Even if I have NO idea what you're talking about. Also, weren't we going to hold off on the story campaign until we made the bare-bones survival mode/engine first?
  4. Cripplechair

    Ahh, alright. And noted.

    Ahh, alright. And noted.
  5. Cripplechair

    Community Project: Deity Project

    Just dropping in to say I'm not dead, just been busy lately.
  6. Cripplechair

    Oh- ongoing joke around the net. VALVe makes videogames. They're also very leisurely about it...

    Oh- ongoing joke around the net. VALVe makes videogames. They're also very leisurely about it, and it often takes them a loooooong time to get stuff done. I've started on the faceset, btw. Why is he human, though? I thought the default was mimiga.
  7. Cripplechair

    Sure thing, go ahead and edit. Also, on the filetype: .pbm files are actually just .bmp files...

    Sure thing, go ahead and edit. Also, on the filetype: .pbm files are actually just .bmp files with the file extension edited. You'll have to convert it yourself, since my image host (Photobucket) converts .bmps into .jpgs. It's pretty easy, just open up the file in any editor, go to 'save as'...
  8. Cripplechair

    Aaaaand done. I'm much more satisfied with this hair, myself. [IMG] Also, I know what you're...

    Aaaaand done. I'm much more satisfied with this hair, myself. Also, I know what you're thinking. And the answer is 'because I could.' (Really though, if you have anything specific in mind for the alt outfit, I'll do something a little more serious if you shoot me a message)
  9. Cripplechair

    Sadly, I haven't been able to work on it yet. Been a bit busy the past few days, but I'll get...

    Sadly, I haven't been able to work on it yet. Been a bit busy the past few days, but I'll get working on it soon*. *VALVe time
  10. Cripplechair

    All right. One human faceset, comin' right up! (well, five, but hey) I don't have a whole lot...

    All right. One human faceset, comin' right up! (well, five, but hey) I don't have a whole lot of time to work today, I'll most likely get started on them tomorrow.
  11. Cripplechair

    For which character, exactly?

    For which character, exactly?
  12. Cripplechair

    Sure, what're you needing help with?

    Sure, what're you needing help with?
  13. Cripplechair

    Oh hey, it's been a bit! Sure thing, I'll touch it up accordingly. Don't sweat asking for...

    Oh hey, it's been a bit! Sure thing, I'll touch it up accordingly. Don't sweat asking for changes, it's my job to make sure you're satisfied with the outcome. I based the hair off her faceset the first time, I'll use her map sprites instead.
  14. Cripplechair

    Quote and Curly: Light As Air?

    Doesn't Balrog shake the ground when he lands at some point?
  15. Cripplechair

    Community Project: Deity Project

    That actually sounds like fun, namely because it's a more interesting/unique location than your stock mall/graveyard/etc. locations. One problem though (and we could just handwave this bit with Rule of Cool as justification), how do 100 waves zombies hide onto one train? I know they don't appear...
  16. Cripplechair

    Quote and Curly: Light As Air?

    That sounds like the best bet when you factor in the puppies, although then enemies that knock you sideways (like the green buggers on the plantation) would have to have ABSURD strength. Although, if he was that heavy, you'd think that the ground would shake every time you land a jump (or at...
  17. Cripplechair

    Community Project: Deity Project

    Well, development speed started really fast, but it really slowed. As it stands, I'm not sure if we can really give a proper time estimate. We'll, uh... we'll get back to you on that. :muscledoc:
  18. Cripplechair

    Community Project: Deity Project

    I think what we need most right now is to get some coding done. We have a handful of spritework to start with, it'd be nice if we could get some weapons/enemies/the first map to test. Lunar, what's the progress on the holy water?
  19. Cripplechair

    Quote and Curly: Light As Air?

    It seems odd that he would choose to not jump at his full potential. Same with running. Even if that was the case, that doesn't explain why the booster would be just as fast. Also, the strength of gravity is irrelevant; all objects experience the same downward acceleration due to the...
  20. Cripplechair

    Quote and Curly: Light As Air?

    Yesterday I was thinking on how Quote runs around with Curly on his back, and it occurred to me that, even with a whole other person strapped to him, his speed and acceleration don't change in the slightest. This applies to both running by foot and booster flight. From a physics perspective...
  21. Cripplechair

    Community Project: Deity Project

    Remember that page 1 of the thread has a list of things to do. We could always use some more music.
  22. Cripplechair

    Community Project: Deity Project

    Alright, works for me. Edit: Actually, what if only one of the shots had a fixed angle, and the other two had slight randomized angles?
  23. Cripplechair

    First World Problems

    Well quite frankly, I'm kinda bummed that freeform jazz doesn't play every time I pee. The sad thing is I might not be kidding, this has been on my mind for several days now.
  24. Cripplechair

    Pssst... see that lightswitch over there? Flip it off for me real quick....

    Pssst... see that lightswitch over there? Flip it off for me real quick....
  25. Cripplechair

    Community Project: Deity Project

    I thought the original description said three straight shooting bullets... ah well, anyhow. I'm not so sure randomized angles for the tri-shot is a good idea. With just three bullets, randomized angles might irritate the player since luck would determine the aim. Shooting at a largely upward...
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