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  1. Vercci

    Quick Modding/Hacking Answers Thread

    Re: Some assembly required Map specific bosses. If you have use for them in several parts, you can use cave editor to edit those bosses in. You can't do it with SW though.
  2. Vercci

    Quick Modding/Hacking Answers Thread

    Re: Some assembly required I'l probably try giving this a shot when I can find the time, but does anyone know if you can trick sue's workshop to accepting maps made in cave editor?
  3. Vercci

    Error with Cavestory exe

    Background information would be in map settings for sue's workshop. Unless you want a blank background, don't use the background types that don't have anything like "slow" "equal" "artery style" next to them.
  4. Vercci

    Quick Modding/Hacking Answers Thread

    Just wondering, will adding a new enemy to the game be as equally hard as just editing an existing enemy to attack a different way? Oh yeah, I did some tests. Editing npc.tbl with CE does not make it incompatible with Sue's workshop as long as you don't change any map data.
  5. Vercci

    Error with Cavestory exe

    It worked fine for me :) Does it still exit out on an error? I might upload a copy of one that works for me and give it to you.
  6. Vercci

    Error with Cavestory exe

    In game settings, change the start event to 99. I don't know how it fixes it but it does.
  7. Vercci

    Error with Cavestory exe

    Other than the unnecessary space in the TRA event at event #0200, that code looks perfect. You might have to upload a copy of the mod to help fix this.
  8. Vercci

    Quick Modding/Hacking Answers Thread

    1) You don't need to change to CE. The problem is every map can be assigned 2 sprite sheets, and enemies select their sprites from one of them. However, in the npc.tbl, each NPC is designed to choose the locations to pull sprites from either constant pictures (mychar.pbm, npcregu.pbm...
  9. Vercci

    Error with Cavestory exe

    Do both maps actually have a event #0091?
  10. Vercci

    Quick Modding/Hacking Answers Thread

    if you're using the 0x2000 flag, entities don't damage you and you can talk to them.
  11. Vercci

    Quick Modding/Hacking Answers Thread

    You won't find it. You have to make an NPC with sprite 150 (quote) and assign it an event number (XXXX). Then you have to make another event that has <ANPXXXX:YYYY:ZZZZ Where XXXX is the "quote" sprite event number. YYYY is the animation (You're looking for 11, or 10 if you want to see smoke...
  12. Vercci

    Quick Modding/Hacking Answers Thread

    Use NPC 46 with flags 1000 (detects you vertically). and event XXXX (You chose it based on what your map has already) #XXXX <KEY<MM0 [INSERT CUTSCENE HERE] <END Don't think we can do much more without some more information.
  13. Vercci

    Quick Modding/Hacking Answers Thread

    I meant something along the lines of "There's some crazy X that makes Y look bad"
  14. Vercci

    Quick Modding/Hacking Answers Thread

    So.... What's the problem?
  15. Vercci

    Sue's Workshop - New version in Development!

    Re: Sue's Workshop - Again in Development! Well, SW stops using doukutsu.exe when it closes.....
  16. Vercci

    Game is running in slow-mo

    Sometimes you will have to close windows or programs. Whenever I have the steam window up, It runs slow until I close it.
  17. Vercci

    Quick Modding/Hacking Answers Thread

    Re: And what's wrong with that? Hey guys, another question. How far do you have to edit in CE before SW will corrupt the exe? I'm just wondering because I'm finding the npc.tbl editor really useful, but I don't want to break SW compatibility with this mod.
  18. Vercci

    Curly Brace's Story *FIRST DEMO*

    I mean the ancient Cave and Grasstown mainly had this kind of structure. 8______________________________________________________8 Go between the 8's to complete mission.
  19. Vercci

    Curly Brace's Story *FIRST DEMO*

    I hope you revise some of the earlier maps though :/
  20. Vercci

    Sue's Workshop - New version in Development!

    Re: Sue's Workshop - Again in Development! If you're looking for scripts, then you can still open it up with the other editors. Suggestion: Would you be able to include a "Verify Files" option that checks through all the files that would be related to cave story (e.g every pbm in \stage...
  21. Vercci

    Quick Modding/Hacking Answers Thread

    Hex edit (C)Pixel to the end of the face.pbm. If you're using CE, just remove the (C)Pixel requirement. Make sure that you're adding the correct amount of pixels to the HEIGHT of the image if you're adding new ones.
  22. Vercci

    Cave Story FanArt

    No, one's red. Pixel did make the mistake of having one of the eyes switch when he is about to change into the big orange.
  23. Vercci

    Curly Brace's Story *FIRST DEMO*

    It's not completed yet.
  24. Vercci

    Quick Modding/Hacking Answers Thread

    How good is your knowledge of assembly?
  25. Vercci

    Quick Modding/Hacking Answers Thread

    I'm not allowed to search for "how" "to" "use" :/ How do you get the spikes in a level that face away from the walls? All the spikes that I've put down keep facing left.
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