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Also for super bosses, there are flags that are set when you're fighting them. If you don't set these flags at the same time as pixel did, you can get some weird stuff happening (although with some flag manipulation, you can make a fun ballos fight)
I remember messing with save edit. If you increase your health with it, it stays in the health bar until you mess with a health canister, where it overflows from 255.
It was supposed to be at 60, but pixel changed to 50 at the last moment for compatibility for people who's screens couldn't handle 60. It's going to be put back to 60 on the wiiware version, but I won't be able to get that for a while.
Ok, there's been one question that's been bugging me for ages, I thought that I would know enough assembly to try and puzzle this out before the wiiware version is released. But I don't. What would it take to get the pc version of cave story running at the intended 60 fps?
If you're talking about "Quiet", open it up in org maker.
Though, it goes A, C'sharp, E A (Going up an octave)
G'sharp, C, D'sharp, G'Sharp.
Puzzle the rest out in orgmaker :(