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Entities that are invulnerable to missiles need a flag to be set to trigger the invulnerability. I haven't been bothered enough to find which flag it is, but it's what happens
I thought someone said a flag is set internally when the <AM+ is used to get the missile launcher, triggering the spawning of missiles. if I remember right, once they start spawning, they don't stop even if you get rid of the launcher.
It's not too hard. I use XVI32, Lowell uses translhextion (Did I spell it right?), CE editors tend to turn the requirement off, as well as some SW users. Manually doing it isn't so much hard, as tedious, but I like it.
This video of the outer wall was released before wiiware story was, I don't know if it was touched up a bit before the release (I hope not), but this one does sound a bit different to the cave story site.
http://www.youtube.com/watch?v=6IEERmEefis
I'm guessing they aren't completely using tsc, or edited it so on hard mode, it deletes every heart capsule entity, but since you never deal with one with the dog, it slipped through.
Re: Wii music: garbage or just misunderstood? Redux
I'm more interested in white, because we won't stand a chance of hearing it if someone can't complete the speeded up version of hell in under 4 minutes