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  1. FDeityLink

    Instant death?

    Are you talking about some kind of a glitch? Or is it something you want to put in a mod? If you're doing it in a mod, I think you might need assembly hacking... Actually, now that I think about it, you could edit an entity's sprite to be nothing, and maybe spam a bunch of them on the player...
  2. FDeityLink

    Quick Modding/Hacking Answers Thread

    What can having too many maps do to the .exe?
  3. FDeityLink

    Quick Modding/Hacking Answers Thread

    I've heard you're not even supposed to really add maps with CE's button...
  4. FDeityLink

    How does Balrog just "jump" from the top?

    Guys, the answer is so obvious. He's Balrog. That's how he does it all. He's Balrog, and that's it; that's a fact. He is the omnipotent Balrog, a reincarnation of Lord Helix, but in anthropomorphous toaster form. He doesn't need holes in the ceilings because he is Balrog. Either that or he...
  5. FDeityLink

    How is Balrog?

    Oh really? I guess I forgot that...
  6. FDeityLink

    How is Balrog?

    I'm pretty sure that was Puu Black, not Balrog.
  7. FDeityLink

    Widescreen aspect ratio?

    Not entirely sure if this is the sort of thing you're looking for, but: http://www.cavestory.org/forums/posts/186735 I know it's about the Steam Overlay, but X-Calibar said he got it to run in 1680x1050. Might help, but IDK.
  8. FDeityLink

    How is Balrog?

    They're all canon, but I think the one that should be the one that people theorize off of, etc. is the Best Ending of which you speak at first (where you kill Ballos) ^spoiler , since that's the complete ending where you do literally everything you can.
  9. FDeityLink

    Why is Balrog?

    Whenever asked about specific things about Balrog in interviews, Pixel would just say that he'd leave it up to the player's imagination.
  10. FDeityLink

    Why is Balrog?

    I've learned something from The Binding of Isaac that I think can apply here: Don't question Isaac (or in this case, Balrog). Just don't. :P I'm pretty sure he's Jenka's nephew, but I'm not sure, so he was not created by the Demon Crown upon its creation; he was alive at the same time as Misery...
  11. FDeityLink

    Curly AI ASM

    I think it might be 00410400 (Main Game Loop), but IDK. I've almost finished finding the function the enemies used, I've narrowed it down to two, both of which might be used... EDIT: Is the code used to tell Curly the x/y coords even a function or is it a bunch of code directly inside each...
  12. FDeityLink

    Cave Story Card Game - I need your help!

    *sniffles* This, this is a beautiful work of art. Thank you for your gift to the world. :P Looks awesome, can't wait to try it.
  13. FDeityLink

    Ryoto Story: Fire Ball "my first mod" demo [0.70]

    For one and two, you can set a Flag ID (called an Entity ID in Cave Editor for some reason), and then set the flag properties of that entity so that it will disappear upon that flag being set in TSC. In TSC, there's a <CNP command that Changes NPC type, so you could change a closed coffin to an...
  14. FDeityLink

    Widescreen aspect ratio?

    If you know ASM, you could probably do it. I think there's something about backgrounds, rendering, etc. in the Compendium.
  15. FDeityLink

    Curly AI ASM

    Oh, fail on my side. I thought you meant that the x,y coords themselves never change, not that you were talking about memory location. Thanks for your help, but I think I'll go with the ASM idea of putting in the premade function into the NPC controller and then just doing a flag. EDIT: I...
  16. FDeityLink

    Curly AI ASM

    What do you mean by the x,y being the same for every map? - some maps are bigger and I would place entities in different spots... I'll probably go with the first idea, as long as that function is 'global' and writing them in doesn't cause storage issues... -would it cause storage issues? Or I...
  17. FDeityLink

    Curly AI ASM

    Ah, now I see. Any entity at all would make her shoot if it weren't for the location. When you said where they are, did you mean x,y coordinates as well as if they're specific to the Labyrinth, or just one of those? If specific to Labyrinth is one of them and if the 'specific to labyrinth return...
  18. FDeityLink

    Curly AI ASM

    It would be a neat premade hack, though, if possible, in BL; like a checkbox for "Allow Curly AI to attack non-Labyrinth enemies, etc." Oh well, ASM is good anyways. :P
  19. FDeityLink

    Curly AI ASM

    Oh, okay. Figures. :P I was going to learn the ASM stuff anyways.
  20. FDeityLink

    Curly AI ASM

    So I can probably just use the npc.tbl editor in CE after I find out what the flag is? And what's the hor/ver trigger got to do with this? - I'm probably missing something big here :p Thanks @noxid for the link and GIRakaCHEEZER for the info
  21. FDeityLink

    Curly AI ASM

    Have all, or any, of Curly AI's (the follower) related ASM addresses been found? If so, where are they? Also, has anyone figured out making her shoot non-Labyrinth enemies by changing the ASM? I'm looking to make a mod where you fight alongside her for most of the game, so of course that would...
  22. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Works fine for me, I loaded the exe and edited a map.
  23. FDeityLink

    Booster's Lab - It's Pretty Good Now

    I'm probably not the best source for answering this, but maybe it's read only properties? Sometimes setting to write compatible doesn't work through Windows, IDK why, so I know Cave Editor has something for getting rid of read only properties for good.
  24. FDeityLink

    Curly's Adventure remake V0.0.1.3, now with 100% less persistant exclamation mark!

    Nerf it the same way in which Killager (Smash Bros) should be nerfed! :P
  25. FDeityLink

    Curly's Adventure remake V0.0.1.3, now with 100% less persistant exclamation mark!

    Yeah, I guess that makes sense. :P I don't consider myself a great CS player; I've probably died like 10 times on Ballos with minimal progress after reaching his third stage. :P
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