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  1. FDeityLink

    yeah... It's 3 different portions of the War - third exe will be much shorter though. And...

    yeah... It's 3 different portions of the War - third exe will be much shorter though. And hopefully I won't drop it since it's actually for one of my classes. <img src='http://www.cavestory.org/forums/public/style_emoticons/default/tongue2.gif' class='bbc_emoticon' alt=':p' />
  2. FDeityLink

    Pi (π) Day!

    ahh, whaat. dude Lucky... I got a quiz on parabolas.
  3. FDeityLink

    Pi (π) Day!

    I missed it in the morning, so I have to stay up a little late. Oh well, I do that anyways. :P
  4. FDeityLink

    Pi (π) Day!

    Got extra credit for it in my math class. :D
  5. FDeityLink

    Pi (π) Day!

    Yeah, but I have a feeling people will be writing MM/DD/YYY (like 12/10/115) in 100 years. Why? I have no idea, but human nature cannot be explained. :P I knew 105 digits of Pi last year. I've forgotten most of them.
  6. FDeityLink

    That soundtrack in it though, one of the best ever... dem feels

    That soundtrack in it though, one of the best ever... dem feels
  7. FDeityLink

    Balrog Tribute Site Forums?

    it hurts my eyes...
  8. FDeityLink

    Quick Modding/Hacking Answers Thread

    That's big... really big... So is a rapid fire nemesis (from Sacred Grounds) possible while keeping size and not getting rid of important commands?
  9. FDeityLink

    When Is Balrog?

    As for your first question, your theory is incorrect - yes I said that and realize it currently doesn't make sense. BUT WAIT! THERE'S MORE! Buy now and get TWO free blah blah blah Since Balrog was cursed when Misery was cursed, then they were alive around the same time. 10 years before CS...
  10. FDeityLink

    How Long Has It Taken You to Beat Hell?

    I beat it in probably around a week, but in terms of actual playtime it was probably <10 hours. Heavy Press was really easy, rest of the Sacred Grounds was harder; I got to Ballos nearly every time that I got to Heavy Press.
  11. FDeityLink

    Today is the forum's tenth anniversary!

    :D 10 years! Happy birthday forums! And not too long after CS' 10th.
  12. FDeityLink

    Has Balrog really been far even as decided to use even go want to do look more like?

    dat kwestin do I read it like five times, and every time I was like 'wut'.
  13. FDeityLink

    Who is Balrog

    No, no, no. NOOOOOOOOOOOOOO TOO MANY OF THESE THREADS. STAHP WIT DA BALRAG THREDS.
  14. FDeityLink

    lol nice to know everyone wants me alive <img...

    lol nice to know everyone wants me alive <img src='http://www.cavestory.org/forums/public/style_emoticons/default/tongue2.gif' class='bbc_emoticon' alt=':p' /> jk yeah, there are a ton of links and stuff. and a ton of people with my username...
  15. FDeityLink

    I have begun work on a prequel mod! <img...

    I have begun work on a prequel mod! <img src='http://www.cavestory.org/forums/public/style_emoticons/default/grin2.gif' class='bbc_emoticon' alt=':D' /> I think I'll do a three part one, with three different exes. <img...
  16. FDeityLink

    Quick Modding/Hacking Answers Thread

    00411390 - Load Image Resources (Called at Startup) According to FunctionlistNox.txt. EDIT: What is in the Nemesis used in Sacred Grounds B3 by Curly (offset 44C220, as I recently uncovered) that stops spam shooting by holding down the fire button that is not in the Machine Gun (the MG version...
  17. FDeityLink

    Found 3 ASM weapon entity addresses previously labeled as <nothing?>

    I also think 2B under Bullets is the Nemesis bullet from Sacred Grounds...
  18. FDeityLink

    Found 3 ASM weapon entity addresses previously labeled as <nothing?>

    oh god. I've seen that picture before, and I regret seeing it every time. every time
  19. FDeityLink

    Found 3 ASM weapon entity addresses previously labeled as <nothing?>

    THAT'S IT. THAT WILL BE MY FIRST MOD. :p JK, I still want to work on my current mod (a prequel) As far as my idea with the entities, does it seem right? Also, anyone know if the Machine Gun entity used by Quote takes input, or does the game take input, and then direct the machine gun with the...
  20. FDeityLink

    Found 3 ASM weapon entity addresses previously labeled as <nothing?>

    lol, that's what I was thinking. CAVE STORY: MURICA VERSION. :P I should make that one day with this screwy copy of npcsym...
  21. FDeityLink

    Found 3 ASM weapon entity addresses previously labeled as <nothing?>

    Entity 182 - 44C220 - Polar Star as used by Curly in Labyrinth M Entity 183 - 44BE10 - Machine Gun as used by the Curly Boss and/or Curly from Labyrinth M Entity 321 - 4673F0 - Nemesis as used by Curly in Sacred Grounds B3 Found these when I was looking for machine gun stuff and the like to mod...
  22. FDeityLink

    CS Mods you started working on, but gave up early in the process?

    That stinks... a lot. I keep everything on a flash drive, hopefully that won't fail. As per the question at hand, I'm haven't canceled any yet since I'm working on my first, but I might have to cut out a bunch of it if I can't do this small ASM hack... Let's hope I can do it! :P
  23. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Oh, that's probably it. So only certain NPCs can be used on certain maps while displaying correctly without doing image editing?
  24. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Oh, I think I just realized it. Is it because each map only takes from one tileset sheet? Other than that, I'm pretty sure everything is correct - I tested with a fresh copy of CS and a fresh copy of BL.
  25. FDeityLink

    Booster's Lab - It's Pretty Good Now

    Not sure if this is just me or whatever, but not all of the entities in the entity listing are using the correct sprites. Like in Sacred Grounds B3, it uses a bunch of Butes, and then in Rest Area it used a bunch of Mahins... Is this a glitch or are those just 'fillers' for more sprites to come?
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