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    New style

    It looks like... a modern forum! err... Yesh... I like the signpost icons--neat and easy to look at.
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    Well, v0.3 is out, so see if that helps.

    Well, v0.3 is out, so see if that helps.
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    Doukutsu Assembler

    Updated to v0.3. This should hopefully fix some of the byte-sized pointer issues and also puts in some miscellaneous additions to MOV, CMP, AND, OR, XOR, and NOT. MOVSX and MOVZX are now supported, but only for a few variations. To correct potential future problems, I may have to do a major...
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    Just replace that command with data 81 0D 10 E2 49 00 00 10 00 00 The parser was...

    Just replace that command with data 81 0D 10 E2 49 00 00 10 00 00 The parser was technically designed for mostly NPC/Weapon hacking (the traditional stuff), so if you're making a special thing like a TSC user input command, you're bound to run into issues. I'm in the process of fixing...
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    Oh man, this is going to take longer than expected. I'll try to support MOVSX and MOVZX soon...

    Oh man, this is going to take longer than expected. I'll try to support MOVSX and MOVZX soon, umm... Oh yeah, I forgot... byte-sized pointers aren't ready yet! That means BYTE [EAX] or whatever isn't going to work unless you use a define. Yeah, sorry, not the most helpful stuff, I know...
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    Uh, I guess that's a bug I need to fix. You can use this: CMP [EAX+00],8 Which will...

    Uh, I guess that's a bug I need to fix. You can use this: CMP [EAX+00],8 Which will make your code 1 byte longer. Or, if you prefer a cleaner method that doesn't waste that 1 byte, use a define: #define CMP [EAX],8=data 83 38 08 #enddefine ;now you can use CMP [EAX],8 with no...
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    I don't think so: your English seems fine.

    I don't think so: your English seems fine.
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    Cave Story Polish Translation

    Not true. You can change the text inside DoConfig with Resource Hacker. A patch would require programming, which would be as simple as automated replacement of files and a bit of exe editing. You could just upload it like a mod, which would be much easier anyway.
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    Cave Story Polish Translation

    If you want to know the syntax for the Text-scripts (TSC), look here. For your map naming problem, you must know that Map Name is different from Map Filename. Make sure you right-click on a map, go to "Settings", and then change the map name (the caption for the map). If you're already doing...
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    Quick Modding/Hacking Answers Thread

    Nah, windows XP does this too. I suspect it's partly ResHacker's problem, or perhaps not.
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    Show off your org music...

    @Brianbdm: I like how this theme is turning out--excellent org as usual. @Mike1108: I'll listen to yours as soon as the mediafire servers start working for me again :/
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    Kazuma: Retarded?

    The humongous head isn't really relevant. All the mimigas have huge heads in proportion to their body. Kazuma's head is also a third of his body. The only human who looks vaguely normal is the doctor.
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    Done. Edited the first post: http://www.cavestory.org/forums/index.php?showtopic=2669

    Done. Edited the first post: http://www.cavestory.org/forums/index.php?showtopic=2669
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    Happy Birthday!

    Happy Birthday!
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    Yeah sure. I'll make an option so that you can bring up a file dialog (browse and choose an exe...

    Yeah sure. I'll make an option so that you can bring up a file dialog (browse and choose an exe, like in CE) I also got the defines problem fixed, so you don't need to redo your defines.txt. I'll post the new update within a day. EDIT: Oh yeah, if you've got any ASM instructions you use...
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    It's great that you filled out the defines. But before you begin hacking away, I must warn you...

    It's great that you filled out the defines. But before you begin hacking away, I must warn you about something: #define PlayerX=[49E654] PlayerY=[49E658] PlayerXVel=[49E66C] PlayerYVel=[49E670] #enddefine MOV EAX,PlayerXVel Notice that PlayerX is a part of PlayerXVel. So, that means the code...
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    Doukutsu Assembler

    So, I've created an x86 Assembler in an effort to make ASM hacking easier and/or faster. (An assembler is an assembly language compiler) Screenshot: Latest Download Link: Doukutsu Assembler Version 1.31 Latest Mirror Link: Version 1.31 Other Mirror Old Download Links:What are the advantages...
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    The Happy Birthday Thread

    Happy birthday to Wedge of Cheese!
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    Replaying CS and boredom thereof

    Definitely the puppies. I even decided that I would kill Omega and collect 4 puppies before fighting Curly, or else I would have gone crazy with the Sand Zone monotony. I suggest we all take a 1 year break from playing Cave Story to relive the magic of playing it for the first time.
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    Music For A Trailer

    Something that starts off as a really simple beat then becomes increasingly complicated such that it turns into an epic ball of epicness. Yeah. Sorry if that doesn't really fit into any categories of music.
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    That's great. I guess I'll keep that in mind.

    That's great. I guess I'll keep that in mind.
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    Okay, so you can use any keys or type of mouse inputs you want. That's pretty awesome. I was...

    Okay, so you can use any keys or type of mouse inputs you want. That's pretty awesome. I was concerned that keypresses were only limited to those in the key_held / key_pressed tables (you know, the one in the Compendium)
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    Christ, how did I miss that post? Anyway, that's a pretty cool hack. Right mouse button...

    Christ, how did I miss that post? Anyway, that's a pretty cool hack. Right mouse button controls Z key... left is shoot. EDIT2: So WASD controls the player now? Is there something that prevents you from using arrow keys? Or did you just remap everything for the sake of it?
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    Mouse input? Nope. Do Tell.

    Mouse input? Nope. Do Tell.
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    Pixel and Cats

    The night spirits in the outer wall look like cats when they do their attack sequence. They've even got paws, pointy ears, and the correct-looking kind of mouth.
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