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  1. Milon Luxy

    Quick Modding/Hacking Answers Thread

    Set the Option1 on the NPC flags (that horizontal/vertical scroll npc sets. On BL I think it's the interactible set.) Edit: It's Horizontal/Vertical Trigger Npc. Forgot the name.
  2. Milon Luxy

    Quick Modding/Hacking Answers Thread

    <SSS have to be set every time you load or start the game. It can be every value you want. You can try an invisible or null Npc to activate it.
  3. Milon Luxy

    Rave Story 2 ;)

    Rave Story 2 ;)
  4. Milon Luxy

    I miss the time when the forum had good mods like Safusaka ones, Polar✪, Kim Taranto and Jon...

    I miss the time when the forum had good mods like Safusaka ones, Polar✪, Kim Taranto and Jon Spider mods... I wonder where would be they are now..?
  5. Milon Luxy

    Show off your org music...

    I've taken two days and half, but I completed this: Ikachan - Mizuno Extended
  6. Milon Luxy

    Quick Modding/Hacking Answers Thread

    On RPG Maker is almost the same thing. The game just makes the npc invisible, not interactable and can pass through it. I noticed it in a certain bug when I was making a game. But yeah, these things we do to put the npcs out of sight... :mrgreen:
  7. Milon Luxy

    Quick Modding/Hacking Answers Thread

    <CNP prevents any flag from being activated by mistake. As for example, if the door or any npc is programmed to appear or disappear if any is activated, deleting it ends up activating the flag for some reason.
  8. Milon Luxy

    Quick Modding/Hacking Answers Thread

    The basic command is that: <PRI<FAO0004<TRA[Room code]:[Fade in event]:[X coordinate]:[Y coordinate] ← For a normal exit <PRI<CNP0100:0000:0000<SOU0011<FAO0004<TRA[Room code]:[Fade in event]:[X coordinate]:[Y coordinate] ← For a door exit On the other room, the code have to be this: #0090...
  9. Milon Luxy

    Cave Story Soundtrack to PMD Project

    I was making this project just for fun on my free time. I think I can show how I went a little far away with this. :oops: It's kinda an ambitious project, but okay I guess... I don't think I will finish that, but here are some that I transcripted and recorded by now: Completed Pmd Files...
  10. Milon Luxy

    Rockfish - An Unreleased Game Remake

    It's inspired by Ikachan's interactions, but okay. I'll fix it soon. Edit: The issue is fixed and the link was updated!
  11. Milon Luxy

    Quick Modding/Hacking Answers Thread

    It located of Head.tsc event #0030, and his other missile upgrades. I think just the Super Missile script is located on the Boulder Chamber.
  12. Milon Luxy

    Rockfish - An Unreleased Game Remake

    Oh, thank you for the reviews and told me the issues. All the grammar mistakes occur because English is not my native language. I'm still learning a lot but okay, I can fix these problems. I will fix the issues soon. ;) Edit: Changes done! Fixed everything and updated the post.
  13. Milon Luxy

    Rockfish - An Unreleased Game Remake

    Well, where do I start ..? I think I'd better let the game say it all by itself. It was a lot of work for me to do and redo the whole game of Daisuke, alone (It doesn't means that I'll remake all of his other unreleased games). I chose this unreleased game because I thought it would be cool see...
  14. Milon Luxy

    *Phew*... I finally finished to make a demo for the Rockfish remake. I'll now make the thread...

    *Phew*... I finally finished to make a demo for the Rockfish remake. I'll now make the thread, and rest a bit of the development. That was really a journey for me...
  15. Milon Luxy

    Quick Modding/Hacking Answers Thread

    Well, that's your choise.
  16. Milon Luxy

    Quick Modding/Hacking Answers Thread

    Yeah, you can draw everything to be a falling block. You can make a falling sand, lava, big stone, or else.
  17. Milon Luxy

    Quick Modding/Hacking Answers Thread

    You may try this by example: The two falling blocks always have these pattern like shown in the first balcony blocks like this:
  18. Milon Luxy

    Quick Modding/Hacking Answers Thread

    Yeah, I based on the King: Strife and Sacrifice to see how that Hack works. Was several attemps until I find exacly every single frame, graphics, etc. Here's a short explanation of how the Multisave Hack works (sorry if I didn't explained very well):
  19. Milon Luxy

    Quick Modding/Hacking Answers Thread

    I have it in my Booster's Lab, so I can give you the Doukutsu with the Multisave Hack. By some reason, it makes the title background black instead of gray, but okay. I drew the title a bit to make it vanilla. Here's the Link...
  20. Milon Luxy

    Quick Modding/Hacking Answers Thread

    They still can be used as normal map blocks. The falling blocks just transforms them in npcs that can hurt Quote.
  21. Milon Luxy

    Quick Modding/Hacking Answers Thread

    You can use the balcony small and big blocks as reference to make the falling blocks. Or you can make a npc to be easier. Otherwise, it'll show strange tiles according to the graphics shown in the balcony.
  22. Milon Luxy

    I think it would be something, but I am not thinking on remake it.

    I think it would be something, but I am not thinking on remake it.
  23. Milon Luxy

    I am finishing to remake a mod about an unreleased Daisuke game, and I want to know if it is a...

    I am finishing to remake a mod about an unreleased Daisuke game, and I want to know if it is a good thing or not. It's one of his projects called Rockfish. I'm making every part customized to not be such be a ctrl+C and a ctrl+V. It wouldn't be a problem if I release a demo?
  24. Milon Luxy

    Quick Modding/Hacking Answers Thread

    You use the Booster Lab's Hackinator, and set the framerects to 0,0,320,240 respectivatly, and the render position to 0,0. It makes the Title.bmp have the size of the bkMoon.bmp, or bkFog.bmp.
  25. Milon Luxy

    Quick Modding/Hacking Answers Thread

    The problem maybe is happening because the map code name that you're testing in the .exe game is different (more expecificaly, the stage.tbl). This commonly happens when you are testing the same maps with different code names in other executable file. By example: the start map of the original...
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