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    Cave Story crashes my computer

    You could try upgrading your version of DirectX. Or maybe it's your memory that's broken.
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    [Release] Every other shot goes through walls

    There, I fixed it for you :)
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    [Release] Every other shot goes through walls

    WHY don't you just make a modification and release a binary patch? e.g ( http://en.wikipedia.org/wiki/Delta_encoding http://en.wikipedia.org/wiki/Xdelta ). Do you really think people here will go through such lengths only to patch Doukutsu.exe while it's running? And another thing, it had been...
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    Weapon Hacking

    I use ht ( http://hte.sourceforge.net/ )
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    [Re-Release]Misc Hacks

    I poofed toroko \o/ .... now let's give her 9000 hp, a spur and a boss health meter.
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    Weapon Hacking

    too long; didn't read
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    Breaking the speed limit

    ... *yawn*
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    Breaking the speed limit

    Yeah, but it was a little more than that :) Here's what I did, for comparison: 4160D7 x_negative: 4160D7 cmp dword ptr speed_x, -1535 ; I changed this to jmp short 0x41612F, effectively ignoring the max speed tests 4160E1 jge short x_positive 4160E3 mov dword ptr speed_x, -1535...
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    Breaking the speed limit

    Please remain on-topic.
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    Eternal Chaos - Chapter 5 (20/01/08)

    But then they're just "null"-weapons, some with ammo information. Hasn't the weapon you start with ("No Weapon") the value 0?
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    Breaking the speed limit

    Try mplayer (this not windows media player) or vlc for free media players that play nearly everything (no need for codecs).
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    [Re-Release]Misc Hacks

    I'll give you both a cola flavored loli for off-topicness.
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    Breaking the speed limit

    http://www.vktv.no/~zero/stuff/last_cave_booster.avi http://www.vktv.no/~zero/stuff/plantation_booster.avi I just had to do it :D
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    Weapon Hacking

    Well, I am not playing with random offsets ;)
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    Weapon Hacking

    Hi again. Here's how to make the blade multi-shot: First, locate offset 0x41f586, this is the beginning of the blade function: 0x41f586 push 9 ; object_blade 0x41f588 call get_num_obj ; get number of objects on the screen 0x41f58d add esp, 4 ; remove argument...
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    Weapon Hacking

    find it yourself :p ctrl+a (or alt+a, enter), be vary because it will overwrite if the size is larger than the previous instruction
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    Weapon Hacking

    You can't change those that easily, let me explain why: the missile launcher subroutine (this is both normal and super) does a object check to see how many missiles there are on the screen: Pseudocode for super missile launcher lv3: obj_supermissile = 0xa if...
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    Weapon Hacking

    0x1e481 - Super Missile Launcher lv2 0x1e86b - Super Missile Launcher lv3 That should be all of them.
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    Discusion: Cave Story 3 ~ The Crowned Witch

    Ballos, hidden fifth form:
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    Ninjakutsu - The ninja mod

    Beta 3 is out, check out the first post.
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    Key bindings?

    SP: Maybe I should post my offsets in a separate thread... and by the way, how can I set a custom avatar?
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    Key bindings?

    Hehe. I guess you're trembling with happiness now, when you can jump with both z and y ;)
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    Key bindings?

    Hi Simmerl. To get Y working as a replacement Z, open Doukutsu.exe in a hex editor and change offset 133ec from 14 to 0C and offset 134ec from 13 to 0C, this corresponds to "press y" and "release y", where 14 and 13 is internal offsets to "don't do anything" and 0C "execute jump function" :)
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    Weapon Hacking

    ZING! It's at 1e176, a single byte that defines the number of fireballs plus one at the screen at once; hardcoded into the weapon function as a literal. Giving it very high values is fruitless because the fireball "fades out" before you can produce the number. Other weapons also have this test...
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    Disabling the music?

    I know there's a TSC command for it, but does it actually work? And have you actually tried it? Because the TSC document notes this: Anyway, I've tried making MSG behave exactly as TUR, it made the text instant, but you could not see the text (no dialog box) ;) edit: I prefer not editing TSC...
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