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    Offsets

    Thanks for figuring this out, Master Obvious :p
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    Kinda new

    Cave Story is closed source, so your C++ experience wont help you that much (unless you also know x86 assembly and can do some basic reverse engineering). The main modding opportunity of cave story comes with the game's custom scripting language for events and text, and the fact that sprites and...
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    The Science of Cave Story

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    The Science of Cave Story

    That's not entirely right. In the absence of air there is no air resistance, so if you drop a feather and a brick at the same time in vacuum and a non-zero gravity, they will both hit the ground at the same time. This doesn't mean however that they will keep a constant velocity, they will...
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    The Science of Cave Story

    why do entities fall at constant velocity?
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    Brokenkutsu

    I did some fooling around with the code that checks if objects are solid or not and changed some values and, *poof*, the whole event and object system became partly broken. And now, some days later, I can't remember the exact thing I did that night, but after playing a little from a save game I...
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    Sprite Editing And Frame Rects

    Well. There's a reason not everyone else does it too.
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    the big list of "what can ruin your mod"

    I don't believe it! :p
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    Sprite Editing And Frame Rects

    It doesn't irritate me as much as it distracts me. And I think it's weird that you're going such lengths and manually changing the font (you're not?) in each post.
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    Sprite Editing And Frame Rects

    Not to go off-topic (I can't get more off-topic than Metalogz is 99% of the time anyway), but why are mark-uping *all* your posts with a dark red Times New Roman font?
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    help a noob

    It won't become your game -_- As far as I know, you need to figure out how to do that yourself, because it's not been figured out yet.
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    Hacking help?

    maybe I will :)
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    Weapon Hacking

    Try explaining what you're trying to do.
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    Hacking help?

    what a great idea, report back when you're finished ;D
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    [MA Winner] <(Schism)> - Demo 1.0

    I'ts actually a .docx renamed as a .doc :p
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    [MA Winner] <(Schism)> - Demo 1.0

    Thanks. If you look a couple of posts back, I posted the location of the buffer size, but I think I'll explain it in detail this time. Cave story loads a tsc file by opening it, copying all the contents into a big string, adding a 0 to the end of the string and closes the file. This big string...
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    [MA Winner] <(Schism)> - Demo 1.0

    If you don't skip the long cut scene, yes. Also, at the end, when you're driving the car, it spawns too much to the left, so it looks like it's flying when it's supposed to drive up the hill :p
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    [MA Winner] <(Schism)> - Demo 1.0

    Alright, I'll forgive your laziness... (and I hope Xaser doesn't mind): http://84.16.218.155/stuff/dou/Schemo.exe
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    [MA Winner] <(Schism)> - Demo 1.0

    I found the problem :D The game is trying to load "Mansion1.tsc", which is 23936 bytes, but the tsc buffer is only 20480 bytes, this leads to the program writing over other vital stuff and finally trying to access a pointer that now points to junk. The tsc buffer size is located at 0x21545...
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    I finally did it..Min.Items Hell Run

    (this not a shopped screenshot, I just have too much free time)
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    [MA Winner] <(Schism)> - Demo 1.0

    Nice inductive reasoning :p
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    [MA Winner] <(Schism)> - Demo 1.0

    Yes. I would like to help you, but you just removed the download link. -_-
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    [MA Winner] <(Schism)> - Demo 1.0

    Can you upload the demo somewhere I don't have to register?
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    Movie script

    Balcake must be made again, for great justice.
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    Movie script

    Balcake must be made.
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