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ColdCallerLoopy
ColdCallerLoopy
That's actually really cool. How did you do that where the game checks for keyboard inputs?
Hina
Hina
the game pauses the script, just like in the original YNJ
then it waits until you press one of the directional buttons
generic mov e_x, [key_pressed]
and e_x, [left key]
etc
if none is pressed then loop back
Serri
Serri
EnlightenedOne has provided a list of OOB flags that you can use to make this happen.
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