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knuckles5577
knuckles5577
I would call it <AQJ, Arms eQuip Jump.
knuckles5577
knuckles5577
I'm trying to figure this out myself.
knuckles5577
knuckles5577
The reason why I need it is for other types of doors.
For example, a missile door.
When the player shoots the door, it checks if the player is using the missile launcher.
If the player is, then it jumps to another event.
If the player isn't, it plays an invulnerable sound and does nothing.
Claoose
Claoose
What if you shoot with any weapon and switch to missile launcher before the bullet hits the door?
knuckles5577
knuckles5577
Well It has to actually use up a missile. That's the point...
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