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  • Hi dude. Just wanted to thank you alot for your help ! I just tried CE (why didn't I used it before ? I feel so stupid now -.-) and it fixed almost everything ^^ I just have to check if the good tilesets have been put now but that won't be too hard.

    Thanks again, i won't forget to credit you in the next update ! ^^
    well it's only until friday
    when the internet will start actually working well
    Hmm, on my computer the jConfig stays consistently between 20 and 30 MB of RAM usage no matter how much resizing I do, and the map editor starts around 30MB and, as I resize it, gradually works its way up to about 150MB, where it stays fairly constant. That's still too much, so I'll try to figure it out further as soon as I'm not drowning in work (this may be a while :().
    Wut.
    That balrog napkin drawing was made by pixel?
    Well I'm not afraid to point out my opinions about pixel's work even if they are negative. It's not like I worship him (*cough*).
    As I was playing Cave Story+, I remembered a question that had plagued my soul before I joined the forums. In the Living Waterway's safehouse, the computer says something along the lines of "Child born **/**/08." Has anyone figured out what this means? Thanks in advance.
    Are any of those programs smaller? There's so much code in this one, I'm not really sure what's relevant to the problem and what isn't.

    Any other problems with this one you were wondering about?
    Generally, I would advise making your code a bit more modular (i.e. more smaller classes rather than a few gigantic ones). Though that in itself wouldn't solve the memory issue, it'd just make it easier for me to decipher :o
    K, I got it working now. You say it's using a fuckton of memory when resizing the window? Does it do the same in smaller programs that use swing components?
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