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Noxid
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  • if its dummied out, why would he leave the entity in the map, the sprite and the script?
    well.. youve inspected cave story inside and out, and the inside of the inside...
    isnt there something about the fang anywhere? in assembly or whatever?
    if anyone should know about something like that would be you... or pixel... or gir.
    hey... can you actually get to the beast fang in the original cave story?
    i just noticed it when i was scripting in the yamashita farm... and i was like WHAAAAATTT
    i saw this item before on CaveShark but i thought its... i dunno?
    anyway i made a new demo for my mod... its really great actually.
    i made the shack part a little easier, and made maps look hell of alot nicer... not rookie-ish and squary like they were before. you should really check it out. REALLY.
    how could i have made savable actions without flags? i know how flags work :)
    thanks.. i get it now.
    SK+ saves even without getting a save point? (SVP)
    holy hell... but you should delete that message, someone will read it somewhen.
    Course', the true power of this item is not something that can be realized by just anybody.
    this gave you in.
    TRUELY DISAPPOINTING.
    Oy, I'm the worst at names.
    As for the boss, though, my main question is how will it avoid those little ground spikes if it can't jump in ball form?
    Maybe that'll make it too complex though.

    A brief look at metroid bosses makes them appear to be semi-random-syllables of the form C(r)V(C). Using that pattern, you could come up with, I dunno, Nralik or something.
    Sorry :P
    The big picture seems to be working again, so no worries about that.
    Thanky very muchso.
    Oops I meant down arrow.
    LURD is short for left/right/up/down
    ie D arrow equates to down arrow :P
    sorry if that was unclear
    Your big sheet of all the cat images has ceased to work, I'm afraid.
    Also, what do you think of this as a perhaps control scheme?
    Brain said:
    Walk - LR Arrows
    Run - Shift + Walk
    Jump - U Arrow
    Hoist (like in metroid if you're holding on to a ledge) - LR Arrow
    Grab/Pull - Z
    Push - Walk into a Block
    Duck - D Arrow
    Slide - Run and then Duck
    Crawl - Walk while Ducking
    Perform Action - X
    Examine - C
    So far that seems like the best layout, but I dunno.
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