Recent content by TrashboxBobylev

  1. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    1.27 is uploaded, containing worldgen improvements and new characters.
  2. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    I fixed that in 1.24, turned out than I forgot the event number for the door and was trying to ANP non-existing object. 1.25 is here, with new tilesets and bugfixes. 1.26 is here, with new characters and balance changes.
  3. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    https://cdn.discordapp.com/attachments/314616828372713483/360886441481601034/Every_ORG_before_sometime_in_2015_maybe.zip 1.24 is released, adding modifier config.ini and fixing most of Hayden's complaints.
  4. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    The initial version took a weekend or so, and I polished the thing from December 30 to this day (so over 20 days of 4-8 hours of coding). Those are for saving your progress so you don't have to beat the run in one sitting. Fixed indev. Noted. Yes, I used archive of over 2000 ORGs compiled by...
  5. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    1.23 is reuploaded with additional fix to enemy shock values.
  6. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    1.21.2 was reuploaded because I am dumb foreskin and uploaded 1.21.1 mistakenly. 1.22 is here with music overhaul and visual improvements. 1.23 is here with balance changes and new weapon.
  7. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    red water is actually lava, read description of air tank. That's a bug fixed in 1.21. stationary targets, so it kinda resists spam from some more powerful weapons. exactly, but refills do replenish it I am still not sure, why it happens It's a rogueli(k/t)e, you die, you start over, and you...
  8. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    They change with updates sorta but you can get the seed ideas from our discord server.
  9. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    Ok, I will do that for next update.
  10. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    Curly is slower, but her HP limit is 113 instead of 63, she gets 4 hp from capsules, has bigger iframes and regeneration with iron bond. King takes 50% more damage but can dash with Ability key and Blade held. His blade is also pretty poggers and he is fastest character. Toroko has wall...
  11. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    I won the CSMC Modfest 28, holy shit! If you haven't tried this mod, please try, it was improved so much over past 8 days!
  12. TrashboxBobylev

    Hi, I may sound a bit obnoxious, but can you please try Doukutsu Randamu? I would be interested...

    Hi, I may sound a bit obnoxious, but can you please try Doukutsu Randamu? I would be interested on your thoughts on what is basically Cave Story roguelike.
  13. TrashboxBobylev

    Cave Story is Quote's dream, he's in a coma.

    Another incredible boring fanfiction.net thing "everyone is dreaming and dead".
  14. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    Green weapon only tells you how many levels in a row you have beaten. Okay, this actually was a concern but I thought than big ass map would be interesting to explore. @IdioticBaka1824 okay, have an 1.1 update, with most issues mentioned by you fixed and many new features. And 1.2 is here...
  15. TrashboxBobylev

    Doukutsu Randamu (proof of concept)

    The prototype for this thing was created on a weekend for Modfest XVIII. And it won! Each level is 118x118 map with procedurally tile layout, hazards, enemies and treasures. Each time you die, you start over from depth 1. You can encounter life capsules, chests, refill stations as help. To...
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