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Recent content by timmy_isdaman

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    Assembly primer

    Boy, are you in for a surprise ;).
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    Music/Sound Hacking

    If by 00 you mean zero them out, I do not want to do that as I'm afraid that the game would give errors about missing Org-02 sigs and such (I also have a hunch from the way Pixel codes that this would cause a divide by zero error). However zeroing out the sounds and removing all the tsc commands...
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    Music/Sound Hacking

    If you really can't get it working via ASM (AKA the good way). You could zero out all the sounds (see earlier in this thread for the addresses). And then replace all of the ORG's (using reshack) with an empty ORG file. EDIT: I have made such a file here (made with a hex editor and untested but...
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    Wishlist

    No assembly is needed as I do not believe any checks exist on the size of the file. The coordinates are dynamically calculated as: [(face%6)*48, (face/6)*48, 48, 48] I would draw these new faces myself but I'm terrible at pixel art and also do not find it very interesting.
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    Wishlist

    I remembered another thing that I'd wanted: more faces. I think even just a few more faces (most likely malco, a generic Koron, a generic shovel brigade and the dogs) would give the game a nicer feel.
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    Wishlist

    I would have loved for cave story to have a networked co-op mode in the style of the kirby games (i.e. only one player can open doors, trigger events, etc..). However I'm also kind of glad that it doesn't as it would take some of the charm out of the game.
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    Assembly primer

    I am not so much interested in a primer, I'm fairly comfortable with assembly and everything I learnt was available on the net. Don't let you stop you from writing it though. However, I would love to get my hands on your disassembler, with source code if possible, as I've yet to find one that...
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    Music/Sound Hacking

    Sorry to dig up a month old topic, but I would really like to know where those instruments are stored and possibly the code which manipulates the sound bank.
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