Recent content by q_3

  1. Q

    Org2nspc?

    There are a bunch of different players for SPC files, including a Winamp plugin. Which, unless you're into SNES hacking, is probably the only real reason to try this out. They don't sound that great, unfortunately, in my opinion.
  2. Q

    Sacred Grounds Speedrun

    There's a couple of speedruns by Japanese players in the 2:xx range.
  3. Q

    Insignificant Studio's: 'The Underside'

    I'm pretty sure that's not the Cave Story engine per se - the physics seem off. It could just be poor video quality, but this game doesn't seem to have the same floaty feel to it that Cave Story does. It's still a blatant imitation, of course.
  4. Q

    Requesting help taking down Ballos with 3HP/Polar Star

    There's actually a save state feature built into the game, that allows you to save anywhere you like (so you could make a save game right before Ballos with a maxed out Polar Star for practice). Pixel disabled it in the release version, but it's pretty easy to enable it again, the most...
  5. Q

    When and Why did they wake up?

    I don't think the crown waking them up is that plausible; within a few minutes of awakening, Quote arrives at the Mimiga village, which has already been thoroughly devastated by the Doctor and his minions, implying that the Doctor had gained control of the Crown much, much earlier. (The chat...
  6. Q

    Fan Music link from the Cave Story tribute page

    The site moved: Shachinobu's Cave Story remixes.
  7. Q

    Looking for a mod.

    Here. Hasn't been updated in a while. :p
  8. Q

    Considering an editor...

    Yeah. I was actually thinking about that in the context of the explosive charges you made for your hack, where it might make sense for the player to have to avoid blowing himself up, rather like with plastic explosives in Metal Gear Solid.
  9. Q

    Considering an editor...

    Could a weapon spawn both at once?
  10. Q

    Wishlist

    One change I would like to see is more dynamic enemy AI. As it is, most enemies in Cave Story are pretty bland, animal-ish; they generally sit (or fly) around in one spot, and only do anything if you approach too closely or attack them. The few enemies that do more than that, like actively hunt...
  11. Q

    Using music

    It's ridiculously easy to switch in a new song for an old one if you use ResHack. Just open up the executable and go to the org you want to replace, right click and select "Replace Resource," then open the new org you want to insert, type org as the resource type, the name of the old org as the...
  12. Q

    Cave Story on GBA

    There's a more recent version of the Organya view port here.
  13. Q

    So I started a hack.

    Odd bug (?): If you go to Grant's house right at the beginning and examine the bookshelves, you'll get NPC dialogues that shouldn't happen until later.
  14. Q

    Cave Story: Jenka's Nightmare

    It's not done the same way, no, but the error is the same - Quote's movement isn't restricted during (some) cutscenes if he's not on the ground when they start.
  15. Q

    Cave Story: Jenka's Nightmare

    That bug actually shows up in the original, too. In the Egg Corridor the first time, if you time it right you can get Quote to ride on the flying Beetle while the scene with Sue and Igor starts, making their entire dialogue take place off screen while Quote is flown far over to the left. There's...
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