Recent content by OpethWC

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    [Release] Every other shot goes through walls

    This one is my personal favorite: "Every shot does random damage, in between 1 and 13" Injection file= http://phytress.digital-haze.net/RE/ASMIJ/CS/ShotRand.asmij notes= http://phytress.digital-haze.net/RE/ASMIJ/CS/ShotRandnotes.txt This is similar to shoot through walls, it requires a hook...
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    [Release] Every other shot goes through walls

    It's simple, they want to see what I did, and they have the right to. So if you don't want to use the application, this is what I did. First is first, locate calls to TranslateMessage, and the area where it loads the flagged bytes for weapon abilities. Keep in mind our values, where its...
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    [Release] Every other shot goes through walls

    I recall posting "If you want to use it, then do so, if you don't then don't." If it's that big of a bother to you, then lock the thread, life goes on. edit: obscure program? ha, ever hear what programs are used for? To make repetitive jobs simpler. It simply forms a hook at a specified...
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    [Release] Every other shot goes through walls

    For the record, the entire first post can be condensed to this: 1) Target doukutsu.exe 2) Inject/Allocate file "STW.asmij" 3) Read, and do what STWnotes.txt says edit: heres your source for the people "wanting to learn" http://phytress.digital-haze.net/RE/ASMIJ/PtINAa26.html It's missing...
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    [Release] Every other shot goes through walls

    The difference: this passes walls on every OTHER shot. edit: It's very possible to make this a binary mod, but why would you bother assembling in a region that looks like it isn't being used. That can cause all sorts of problems. Allocation = the correct, and safe method.
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    [Release] Every other shot goes through walls

    Too lazy to read your links, sides, I use this app all the time easily. I'm not gonna go out of my way to bend over for your lazy ass. Frankly, I tend to like my applications, and am too lazy to just simply modify the game. Sides, the way that I hacked it, it can't be modified, because its...
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    [Release] Every other shot goes through walls

    Reason this is in a whole new topic instead of that other topic is because this incorporates something different than a simple edit. (its still not very different though) The main release is 'every other shot goes through walls,' and i'll show you how to use this nifty little modification...
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    Breaking the speed limit

    Elaborating why does nothing, go yawn over there --->
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    [Re-Release]Misc Hacks

    I also noticed that it crashes in full screen (lolwat), and im waaay too lazy to care. So use the modded exe in window'd (640x480?). Or just make the mod yourself, either way works.
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    Breaking the speed limit

    It turns out I only torrented the expansion (bah) for AoE3. And now I gotta bother with cave story until the actual game is installed. But before that, I finished my method in like 3 minutes, meaning I didn't look into it in depth. But damn, now I need something to do until the torrent...
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    Breaking the speed limit

    (In specific: 004160ED: 813D6CE64900FF050000 -> 813D6CE64900FFFF0000 004160D7: 813D6CE6490001FAFFFF -> 813D6CE649000100FFFF ) Remember when i posted that? Just go to your cave story 1.0.0.6, go to address 0x160ED, and find the bytes 81 3D 6C E6 49 00 FF 05 00 00. Once you found them, change...
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    Breaking the speed limit

    Cave story has an amazing habit of pausing when its not the active window. Which is ideal for debugging purposes. What you want to do is search for a value thats 0 when youre standing still. Then start moving, just barely, and immediately change to your debugger/memory editor. Search for "has...
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    Breaking the speed limit

    Modify the assembly. Note that it was taken during runtime. Meaning 4160ED = 160ED edit: For some reason, calling it an offset bothers me. Sure an address is an offset from 0x00000000, but in reality, an offset is a certain x amount of bytes ( that x = the offset ) from a pointer.
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    Breaking the speed limit

    Simple. Cave story version 1.0.0.6 4160ED: cmp dword ptr[0x49E66C],0x5FF 4160D7: cmp dword ptr[0x49E66C],-0x5FF change it to oh say... i dunno 4160ED: cmp dword ptr[0x49E66C],0xFFFF 4160D7: cmp dword ptr[0x49E66C],-0xFFFF and you increase your speed. Nothing special. (In specific...
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    [Re-Release]Misc Hacks

    Not to go off topic being off topic or ruin anything, but I noticed that if you attempt a full-on story mode with the modified Doukutsu.exe, you cant get very far. The part where youre supposed to hit that migima thing.... person, (toroko? i dunno, something like that) in that little secluded...
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