Yos!
This is a question about NPC and frame-rect drawing and calling.
Here's a huge chunk of code that I'm gonna reference here for this question - the original code for entity 80 - the Gravekeeper:
I understand that the first chunk of lines "MOV DWORD PTR SS:[EBP-__], __" define the frame...
What I'm actually trying to find is the piece of assembly code that governs the "death" of a bullet (when the bullet reaches its max distance and *pops* out of existence, or collides with a wall) with the intention of writing a function that runs when that happens. I figured I could use one of...
You could try using <CNP to change balrog into a smoke puff (ID 0004) and use <SOU to play an explosion sound? There isn't an ANP command to explode balrog as far as my memory goes.
MY TURN!
In Noxid's Assembly Compendium, there're some lines written like this:
#Weapon stuff [MISCWEP]...
@andwhyisit Well I can't really recall why I just suddenly stopped posting one day cuz it happened way back, but I guess it had something to do with school and the like. Nothing dramatic though (yeah disappointing, I know lul)
Thanks for the welcome-backs! :) Probably gonna drop in from time to...
HOLY sht it has been a number of years since I've come back here and the forums are still alive!! (and it seems pretty unthinkable that I first joined a whole 10 years ago) Just came back to revisit for some nostalgia feels. This makes me feel more happy than I'd expected it to for some reason I...